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C++ for Game Programmers
  • Language: en
  • Pages: 480

C++ for Game Programmers

  • Type: Book
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  • Published: 2007
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  • Publisher: Unknown

C++ for Game Programmers, Second Edition is a completely updated and expanded edition of this best-selling reference. Written for experienced C++ programmers entering the game industry and seasoned game programmers looking for ways to improve their skills, this book teaches how to use C++ efficiently for game development. The book covers essential areas of C++ that are critical to developing peak performing games with solid memory management. It explains how to use the STL, particularly as it relates to specific consoles, and this new edition includes three completely new chapters on scripting languages, advanced serialization, and advanced memory management. The techniques presented apply t...

Massively Multiplayer Game Development 2
  • Language: en
  • Pages: 508

Massively Multiplayer Game Development 2

  • Type: Book
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  • Published: 2005
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  • Publisher: Unknown

Presents a collection of articles on computer game programming, covering design techniques, engineering techniques, and production techniques.

Game Writing
  • Language: en
  • Pages: 350

Game Writing

  • Type: Book
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  • Published: 2007
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  • Publisher: Unknown

As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in toda...

Introduction to Game Development
  • Language: en
  • Pages: 980

Introduction to Game Development

  • Type: Book
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  • Published: 2010
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  • Publisher: Unknown

Based on the most recent curriculum guidelines of the IGDA, updated in 2008, "Introduction to Game Development, Second Edition" surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games, it features contributions from twenty seven of the leading game developers, programmers, and designers. A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.

Gender Inclusive Game Design
  • Language: en
  • Pages: 232

Gender Inclusive Game Design

This book explores the relationship between women and computer games, both the women in the gaming industry and the women who serve as a market for computer games.

C++ for Game Programmers
  • Language: en
  • Pages: 436

C++ for Game Programmers

  • Categories: Art

"C++ for Game Programmers" goes beyond just teaching C++, by concentrating on how to maximize the language's power for game development. Topics covered include inheritance, templates, memory allocation, abstract interfaces, crash-proofing, and much more.

21st Century Game Design
  • Language: en
  • Pages: 332

21st Century Game Design

Principles of interface design; game world abstraction; avatar abstraction; game structures; genres; and the evolution of games. Annotation 2005 Book News, Inc., Portland, OR (booknews.com).

Game Programming in C++
  • Language: en
  • Pages: 422

Game Programming in C++

  • Type: Book
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  • Published: 2006
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  • Publisher: Unknown

Written for hobbyists, beginning developers, and students, the text includes exercises to build a complete 3D asteroid game. A variety of tools are used throughout, including VisualStudio.NET and DirectX, Paintshop Pro*, 3ds Max(, and the Panda XFile exporter tool.

Video Game Design Revealed
  • Language: en
  • Pages: 344

Video Game Design Revealed

Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the history of video games and an examination of the elements of successful games, the book breaks down the video game design process into its simplest elements and builds from there. You'll learn how to take an idea and tweak it into a viable game based on the genre, market, game style, and subject matter, moving on to creating and organizing a timeline for the production of the game. Once...

Introduction to Game Development
  • Language: en
  • Pages: 979

Introduction to Game Development

  • Type: Book
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  • Published: 2005
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  • Publisher: Unknown

Based on the curriculum guidelines of the IGDA, this is the first book to survey all aspects of the theory and practice of game development and design. Key topics include critical game studies, level design, game programming, artificial intelligence, mathematics and physics, and audio design and production. The CD-ROM covers tutorials, animations, images, demos, source code, and lecture slides.