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Computer Games in the EFL Classroom
  • Language: en
  • Pages: 125

Computer Games in the EFL Classroom

Fact is that commercial computer games play an extensive role in young people's lives, today. According to a recent study, 62 % of German teenagers play computer games at least once a week. This development led many researchers, school leaders and teachers to the question in how far games can be used to engage young people and support their learning inside the classroom. These considerations have been supported by various studies, showing that computer games can enhance various cognitive skills such as the ability of concentration, stamina, tactical aptness, anticipatory thinking, orientation in virtual spaces, and deductive reasoning. Since then, few research projects have launched which ex...

Games | Game Design | Game Studies
  • Language: en
  • Pages: 233

Games | Game Design | Game Studies

  • Type: Book
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  • Published: 2016-03-18
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  • Publisher: Fuego

How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.

Price Hill
  • Language: en
  • Pages: 132

Price Hill

Early settlers first called this area Boldface Hill, for a Native American chieftain, but the name was soon changed to Price's Hill, named after Rees Price and his family, who were among the first city dwellers to see the residential potential of the area. Rees's father, Evan Price, speculated in land west of the city, and his son opened a brickyard and sawmill to serve the building boom. In 1874, Rees's sons John and William built an inclined plane to make the commute up the hill easier. With improved transportation, the community's population soared, mostly because the air was cleaner up on the hill than it was downtown. Strong community roots were quickly seeded and have since grown. Scho...

Cincinnati Magazine
  • Language: en
  • Pages: 262

Cincinnati Magazine

  • Type: Magazine
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  • Published: 2008-11
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  • Publisher: Unknown

Cincinnati Magazine taps into the DNA of the city, exploring shopping, dining, living, and culture and giving readers a ringside seat on the issues shaping the region.

Cincinnati Magazine
  • Language: en
  • Pages: 308

Cincinnati Magazine

  • Type: Magazine
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  • Published: 2007-11
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  • Publisher: Unknown

Cincinnati Magazine taps into the DNA of the city, exploring shopping, dining, living, and culture and giving readers a ringside seat on the issues shaping the region.

Cincinnati Magazine
  • Language: en
  • Pages: 152

Cincinnati Magazine

  • Type: Magazine
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  • Published: 2003-10
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  • Publisher: Unknown

Cincinnati Magazine taps into the DNA of the city, exploring shopping, dining, living, and culture and giving readers a ringside seat on the issues shaping the region.

Celebrating the Super Bowl
  • Language: en
  • Pages: 189

Celebrating the Super Bowl

A de facto American national holiday and phenomenon, the Super Bowl claims a spot as one of the most significant sporting events in the world and the most widely celebrated, feasted and feasting event of the year— with $14+ billion at stake, commercials costing $7 million for a 30-second spot, record-setting broadcast ratings, and 113+ million viewers. More avocados (105 million pounds) are consumed, and more beer is drunk (325 million gallons) on the single day of Superbowl Sunday. But there is much more at play than partying at our annual sports extravaganza, as this scholarly researched yet readable volume demonstrates: Here you will read a historical perspective that includes discussions of the meta-event’s economics (stakeholders, host cities, advertising, gambling, and media), fandom, ratings, halftime entertainment, the roles of mythic spectacle and religion, football’s sexist, militaristic language, gender issues like cheerleaders and sex trafficking, the Puppy Bowl, medical concerns like concussions and violence, tailgating and foodie ideas—all along with tidbits about your favorite team(s) and player(s). Touchdown!

The Writer's Market
  • Language: en
  • Pages: 1192

The Writer's Market

  • Type: Book
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  • Published: 2005
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  • Publisher: Unknown

Contains a list of entries that provide potential markets for writers, covering magazines, publishers, syndicates, and contests, providing information on submission requirements, pay scale, freelance work, and listings of editors and agents.

Cincinnati Magazine
  • Language: en
  • Pages: 262

Cincinnati Magazine

  • Type: Magazine
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  • Published: 2008-11
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  • Publisher: Unknown

Cincinnati Magazine taps into the DNA of the city, exploring shopping, dining, living, and culture and giving readers a ringside seat on the issues shaping the region.

Cincinnati Magazine
  • Language: en
  • Pages: 308

Cincinnati Magazine

  • Type: Magazine
  • -
  • Published: 2007-11
  • -
  • Publisher: Unknown

Cincinnati Magazine taps into the DNA of the city, exploring shopping, dining, living, and culture and giving readers a ringside seat on the issues shaping the region.