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This book collects a wealth of information about spatial audio coding into one comprehensible volume. It is a thorough reference to the 3GPP and MPEG Parametric Stereo standards and the MPEG Surround multi-channel audio coding standard. It describes key developments in coding techniques, which is an important factor in the optimization of advanced entertainment, communications and signal processing applications. Until recently, technologies for coding audio signals, such as redundancy reduction and sophisticated source and receiver models did not incorporate spatial characteristics of source and receiving ends. Spatial audio coding achieves much higher compression ratios than conventional co...
This book provides an introduction to augmented reality and covers many types of hardware that can be used in hardware reality to make the AR experience more immersive. Examples of such gear include processors, displays and sensors are explained briefly.
How do conscious experience, subjectivity, and free will arise from the brain and the body? Even in the late 20th century, consciousness was considered to be beyond the reach of science. Now, understanding the neural mechanisms underlying consciousness is recognized as a key objective for 21st century science. The cognitive neuroscience of consciousness is a fundamentally multidisciplinary enterprise, involving powerful new combinations of functional brain imaging, computational modelling, theoretical innovation, and basic neurobiology. Its progress will be marked by new insights not only into the complex brain mechanisms underlying consciousness, but also by novel clinical approaches to a w...
A comprehensive guide that addresses the theory and practice of spatial audio This book provides readers with the principles and best practices in spatial audio signal processing. It describes how sound fields and their perceptual attributes are captured and analyzed within the time-frequency domain, how essential representation parameters are coded, and how such signals are efficiently reproduced for practical applications. The book is split into four parts starting with an overview of the fundamentals. It then goes on to explain the reproduction of spatial sound before offering an examination of signal-dependent spatial filtering. The book finishes with coverage of both current and future ...
"Directory of members" published as pt. 2 of Apr. 1954- issue.
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Down to Earth presents the first comprehensive overview of the geopolitical maneuvers, financial investments, technological innovations, and ideological struggles that take place behind the scenes of the satellite industry. Satellite projects that have not received extensive coverage—microsatellites in China, WorldSpace in South Africa, SiriusXM, the failures of USA 193 and Cosmos 954, and Iridium—are explored. This collection takes readers on a voyage through a truly global industry, from the sites where satellites are launched to the corporate clean rooms where they are designed, and along the orbits and paths that satellites traverse. Combining a practical introduction to the mechanics of the satellite industry, a history of how its practices and technologies have evolved, and a sophisticated theoretical analysis of satellite cultures, Down to Earth opens up a new space for global media studies.
Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production.