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Human Aspects of IT for the Aged Population. Applications, Services and Contexts
  • Language: en
  • Pages: 595

Human Aspects of IT for the Aged Population. Applications, Services and Contexts

  • Type: Book
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  • Published: 2017-06-28
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  • Publisher: Springer

The two-volume set LNCS 10297 + 10298 constitutes the refereed proceedings of the Third International Conference on Human Aspects of IT for the Aged Population, ITAP 2017, held as part of HCI International 2017 in Vancouver, BC, Canada. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The 83 papers presented in the two volumes of ITAP 2017 were organized in topical sections as follows: Part I: aging and technology acceptance; user-centred design for the elderly; product design for the elderly; aging and user experience; digital literacy and training. Part II: mobile and wearable interaction for the elderly; aging and social media; silver and intergenerational gaming; health care and assistive technologies and services for the elderly; aging and learning, working and leisure.

Virtual Worlds and Criminality
  • Language: en
  • Pages: 132

Virtual Worlds and Criminality

  • Categories: Law

The fusion between virtuality and reality has created a new quality of experience establishing metaverses and virtual worlds. Second Life, Twinity, Entropia Universe or Fregger have experienced rapid growth in recent years and show no signs of slowing down. Not only have countless companies discovered these “virtureal worlds” as marketplaces, but so have fraudsters and other criminals. In this book, European experts from different academic disciplines show how to meet the new challenges arising from virtual worlds. They discuss the reasons for and the impacts of these new forms of criminality as well as the necessity and means of combating them. Moreover, other fundamental issues are examined, such as the addictive potential of virtual-world use, media violence, and conflict resolution problems arising in the context of virtual worlds.

The Role-Playing Society
  • Language: en
  • Pages: 321

The Role-Playing Society

  • Type: Book
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  • Published: 2016-03-01
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  • Publisher: McFarland

Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.

Immersed in Media
  • Language: en
  • Pages: 338

Immersed in Media

  • Type: Book
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  • Published: 2015-06-18
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  • Publisher: Springer

Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of “being there” inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour.

Entertainment Computing – ICEC 2023
  • Language: en
  • Pages: 531

Entertainment Computing – ICEC 2023

This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .

The Routledge Companion to Media Audiences
  • Language: en
  • Pages: 835

The Routledge Companion to Media Audiences

The Routledge Companion to Media Audiences captures the ways in which audiences and audience researchers are adapting to emerging social, cultural, market, technical and environmental conditions. Bringing together 40 original essays, this anthology explores how our constantly changing encounters with media are complex, contradictory and increasingly commercialized in the modern world. Each specially commissioned chapter by both early-career and experienced international scholars surveys new conceptualizations and constitutions of audiences, and assesses key issues, themes and developments within the field. As such, this companion cements itself as an indispensable guide for students and researchers who seek a comprehensive overview and source of inspiration for a diverse range of topics in media audiences. The Routledge Companion to Media Audiences is an accessible, landmark tool which enhances our understanding of how media is utilized through advanced empirical research and methodological enquiry. It is a must-read for media studies, communication studies, cultural studies, humanities and social science scholars and students.

Medical communication between Plain Language and Einfache Sprache
  • Language: en
  • Pages: 530

Medical communication between Plain Language and Einfache Sprache

Expert-lay communication in the medical field requires the utmost attention to readers’ or listeners’ needs and competences. If these are neglected, laypeople’s comprehension of the message is likely to be negatively affected. Text types like package leaflets and informed consents have been the object of countless studies. In this volume, Giulia Pedrini examines a new document type: the layperson summary of clinical trials. She conducts her analysis from a contrastive and translational perspective in three languages (English, German, and Italian). All texts are instances of interlingual translations of simplified documents written in Plain Language; a still widely unexplored niche within the field of translation studies.

Games and Learning Alliance
  • Language: en
  • Pages: 590

Games and Learning Alliance

  • Type: Book
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  • Published: 2016-06-22
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015. The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility.

Rewriting Language
  • Language: en
  • Pages: 206

Rewriting Language

  • Type: Book
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  • Published: 2020-02-06
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  • Publisher: UCL Press

Inclusive language remains a hot topic. Despite decades of empirical evidence and revisions of formal language use, many inclusive adaptations of English and German continue to be ignored or contested. But how to convince speakers of the importance of inclusive language? Rewriting Language provides one possible answer: by engaging readers with the issue, literary texts can help to raise awareness and thereby promote wider linguistic change.

The International Encyclopedia of Political Communication, 3 Volume Set
  • Language: en
  • Pages: 1804

The International Encyclopedia of Political Communication, 3 Volume Set

The International Encyclopedia of Political Communication is the definitive single-source reference work on the subject, with state-of-the-art and in-depth scholarly reflection on the key issues within political communication from leading international experts. It is available both online and in print. Explores pertinent/salient topics within political science, sociology, psychology, communication and many other disciplines Theory, empirical research and academic as well as professional debate are widely covered in this truly international and comparative work Provides clear definitions and explanations which are both cross-national and cross-disciplinary by nature Offers an unprecedented level of authority, accuracy and balance, with contributions from leading international experts in their associated fields Part of The Wiley Blackwell-ICA International Encyclopedias of Communication series, published in conjunction with the International Communication Association. Online version available at Wiley Online Library www.wileyicaencyclopedia.com Named Outstanding Academic Title of 2016 by Choice Magazine, a publication of the American Library Association.