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Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in huma...
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Two-volume collection of case studies on aspects of NACA-NASA research by noted engineers, airmen, historians, museum curators, journalists, and independent scholars. Explores various aspects of how NACA-NASA research took aeronautics from the subsonic to the hypersonic era.-publisher description.