Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

E-Learning and Games
  • Language: en
  • Pages: 315

E-Learning and Games

  • Type: Book
  • -
  • Published: 2017-10-11
  • -
  • Publisher: Springer

This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.

Transactions on Edutainment IX
  • Language: en
  • Pages: 309

Transactions on Edutainment IX

  • Type: Book
  • -
  • Published: 2013-03-02
  • -
  • Publisher: Springer

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.

E-Learning and Games
  • Language: en
  • Pages: 417

E-Learning and Games

  • Type: Book
  • -
  • Published: 2019-07-16
  • -
  • Publisher: Springer

This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi’an, China, in June 2018. The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; game rendering and animation; game rendering and animation and computer vision in edutainment; e-learning and game; and computer vision in edutainment.

Developments in Current Game-Based Learning Design and Deployment
  • Language: en
  • Pages: 454

Developments in Current Game-Based Learning Design and Deployment

  • Type: Book
  • -
  • Published: 2012-07-31
  • -
  • Publisher: IGI Global

Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games is therefore necessary to ensure proper curriculum design and positive learning outcomes. Developments in Current Game-Based Learning Design and Deployment highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology. It promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based Learning environments.

Persuasive Technology
  • Language: en
  • Pages: 330

Persuasive Technology

This book constitutes the refereed post-conference proceedings of the 16th International Conference on Persuasive Technology, PERSUASIVE 2021, held as a virtual event, in April 2021. The 17 full papers presented in this book together with 8 short papers were carefully reviewed and selected from 67 submissions. The papers are grouped in topical sections as follows: persuasive affective technology; digital marketing, ecommerce, etourism and smart ecosystems; and persuasion and education.

Games and Learning Alliance
  • Language: en
  • Pages: 416

Games and Learning Alliance

  • Type: Book
  • -
  • Published: 2014-10-25
  • -
  • Publisher: Springer

This book constitutes the refereed proceedings of the Second International Conference on Games and Learning Alliance, GALA 2013, held in Paris, France, in October 2013. The 25 revised papers presented together with 9 poster papers were carefully reviewed and selected from numerous submissions. The papers advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. They are organized in 3 research tracks on design, technology and application. Also included is the outcome of a GALA workshop on a widely applied instructional design model: 4C-ID.

Cryengine 3 Game Development
  • Language: en
  • Pages: 550

Cryengine 3 Game Development

Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.

Warez
  • Language: en
  • Pages: 445

Warez

When most people think of piracy, they think of Bittorrent and The Pirate Bay. These public manifestations of piracy, though, conceal an elite worldwide, underground, organized network of pirate groups who specialize in obtaining media – music, videos, games, and software – before their official sale date and then racing against one another to release the material for free. Warez: The Infrastructure and Aesthetics of Piracy is the first scholarly research book about this underground subculture, which began life in the pre-internet era Bulletin Board Systems and moved to internet File Transfer Protocol servers (“topsites") in the mid- to late-1990s. The “Scene," as it is known, is hig...

ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning
  • Language: en
  • Pages: 678
Hospitality, Travel, and Tourism: Concepts, Methodologies, Tools, and Applications
  • Language: en
  • Pages: 1655

Hospitality, Travel, and Tourism: Concepts, Methodologies, Tools, and Applications

  • Type: Book
  • -
  • Published: 2014-10-31
  • -
  • Publisher: IGI Global

Over generations, human society has woven a rich tapestry of culture, art, architecture, and history, personified in artifacts, monuments, and landmarks arrayed across the globe. Individual communities are looking to exploit these local treasures for the benefit of the travelers who come to see them. Hospitality, Travel, and Tourism: Concepts, Methodologies, Tools, and Applications considers the effect of cultural heritage and destinations of interest on the global economy from the viewpoints of both visitor and host. This broadly-focused, multi-volume reference will provide unique insights for travelers, business leaders, sightseers, cultural preservationists, and others interested in the unique variety of human ingenuity and innovation around the world.