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Ramses has captured Suzanne and is holding her prisoner in Fenhold. She has to find her way free before Ramses decides she's no longer useful to him alive. Meanwhile, Brit and Mikayla have gone to Pyxis, seeking help from their old ally Leo, the new king. But Pyxis is nothing like they remember it, and neither is Leo. The girls have to contend with old enemies and former friends as they try to find a way back together. Queens of Cyberspace is a six-book series from EPIC Press. Some titles may contain explicit content and/or language.
Suzanne Thurston spends all her free time working on her video game. This isn't an ordinary game--instead of using a normal controller, Suzanne designs the Total Immersion Interface, a virtual reality helmet that puts the player right in the game. Now Suzanne's ready to test the game out, along with her two best friends, Brit and Mikayla. At first everything seems to go right as they fight monsters and take on a quest from King Ramses. But Suzanne's about to learn that Io isn't exactly how she programmed it. Queens of Cyberspace is a 6-book series from EPIC Press. Some titles may contain explicit content and/or language.
Trapped in the game and betrayed by Ramses, the king of Altair, Brit, Mikayla and Suzanne flee to the queendom of Pyxis. As they travel through the two kingdoms, the girls learn more about the Pyxian-Altairi war ravaging Io. The girls befriend siblings Lynx and Leo, later learning that they are the Prince and Princess of Pyxis, the younger siblings of the current queen Libra. Still, despite all the intrigue and danger of Cyberspace, the girls can't forget about their bodies in the real world, and still have to find a way home. Queens of Cyberspace is a 6-book series from EPIC Press. Some titles may contain explicit content and/or language.
It's been a month of in-game time since the girls were trapped in Io, and while Mikayla, Suzanne and Brit have grown more powerful, their enemies have grown more dangerous. Now the girls find themselves allied with Queen Libra and the kingdom of Pyxis in a war against the treacherous King Ramses of Altair. Libra, in order to prevent further casualties, agrees to decide the conflict with single combat. With the weight of two kingdoms on their shoulders, the girls can't afford a single misstep--considering they still need to find a way back to reality. Queens of Cyberspace is a 6-book series from EPIC Press. Some titles may contain explicit content and/or language.
With Ramses removed from power, Suzanne, Brit and Mikayla have spent the past weeks focusing on opening the Oracle Chamber and finally logging out. The girls aren't having much success when they receive summons from Ramses. The deposed king has retreated to the swampy south of Altair to consolidate his power and has invited nobles from all over Io to attend a summit. Suspecting foul play, the girls decide to attend. Ramses has two new powerful allies, the sadistic Gemini and the mysterious Xenos, with whom the girls will also have to contend if they're ever going to make it home. Queens of Cyberspace is a six-book series from EPIC Press. Some titles may contain explicit content and/or language.
Although it's only been two days in the real world, Brit, Mikayla and Suzanne have lived months in Io. Now, with NPCs turning into monsters, the virtual world has never been more dangerous. Their end game is finally clear: they must return to Zenith City, where their quest started. But with the combined armies of Altair and Pyxis hunting them, they will have to risk everything--and one of them is going to lose. Queens of Cyberspace is a six-book series from EPIC Press. Some titles may contain explicit content and/or language.
Canada is experiencing an unparalleled crisis involving forests and communities across the country. While municipalities, policy makers, and industry leaders acknowledge common challenges such as an overdependence on US markets, rising energy costs, and lack of diversification, no common set of solutions has been developed and implemented. Ongoing and at times contentious public debate has revealed an appetite and need for a fundamental rethinking of the relationships that link our communities, governments, industrial partners, and forests towards a more sustainable future. The creation of community forests is one path that promises to build resilience in forest communities and ecosystems. T...
"How do centralized, institutional religions make peace with the modern state's displacement of their traditional prestige and power? What are the factors that can promote the mutual acceptance of religious communities and the secular rule of law? These are the questions posed in Jonathan Laurence's new book, which argues that Roman Catholicism and Sunni Islam have trod surprisingly similar paths in their respective histories. Contemporary Roman Catholicism and Sunni Islam both descend from religious states and empires, the Papacy in the case of Catholicism and the Caliphate in the case of Islam. As religio-political orders, the Western Church and the Islamic Caliphate ruled vast territories...