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Describes the development of the Commodore VIC-20, gives information about programming techniques, color graphics, machine language, and includes game programs
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
This “sobering tale of the real consequences of gender bias” explores how Britain lost its early dominance in computing by systematically discriminating against its most qualified workers: women (Harvard Magazine) In 1944, Britain led the world in electronic computing. By 1974, the British computer industry was all but extinct. What happened in the intervening thirty years holds lessons for all postindustrial superpowers. As Britain struggled to use technology to retain its global power, the nation’s inability to manage its technical labor force hobbled its transition into the information age. In Programmed Inequality, Mar Hicks explores the story of labor feminization and gendered tec...
This guide to computational fluid mechanics introduces beginning graduate students to the subject's standard methods and common pitfalls.
Includes Machine Language & Strategy Games. Provides Ideas & Techniques for Writing Games
Complete hints, tips, maps, and solutions to the Nintendo games "Legend of Zelda" and "Legend of Zelda II (Link)."
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Provides guidance on programming the Commodore 64 computer in the BASIC language for sound, graphics, educational games, and other applications