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Creating Adventure Games on Your Computer
  • Language: en
  • Pages: 212

Creating Adventure Games on Your Computer

  • Type: Book
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  • Published: 1984
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  • Publisher: Unknown

None

Return to the Cave of Time
  • Language: en
  • Pages: 164

Return to the Cave of Time

Turn the pages, turn back time—and turn your fate. U-Ventures®: Edward Packard’s classics, revised and expanded for today’s readers! The best in interactive adventure fiction—challenging, stimulating, and tremendous good fun! Also at the App Store on iTunes. In Return to the Cave of Time, you should understand that there are some strange things about time—and you’re about to learn what they are. Walk into the Cave of Time and don’t turn back. Keep going. Yes, it’s dark and your hands feel clammy. The passageway you’re in may only be half an inch wider than you are. But keep going. You are about to see the beginning of time, the end of time…and some wild times in between. There’s no telling what can happen to you, but here’s hoping you’ll know what to do when the time is right….

The Art of Point-and-Click Adventure Games
  • Language: en
  • Pages: 460

The Art of Point-and-Click Adventure Games

  • Type: Book
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  • Published: 2019-01-16
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  • Publisher: Unknown

None

Basic Computer Games
  • Language: en
  • Pages: 185

Basic Computer Games

  • Type: Book
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  • Published: 1981
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  • Publisher: Unknown

None

Keys to Solving Computer Adventure Games
  • Language: en
  • Pages: 286

Keys to Solving Computer Adventure Games

None

Compute!'s Guide to Adventure Games
  • Language: en
  • Pages: 203

Compute!'s Guide to Adventure Games

  • Type: Book
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  • Published: 1984
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  • Publisher: Compute

None

Computer Games
  • Language: en
  • Pages: 343

Computer Games

Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introd...

Hints, Maps, and Solutions to Computer Adventure Games
  • Language: en
  • Pages: 302

Hints, Maps, and Solutions to Computer Adventure Games

  • Type: Book
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  • Published: 1989
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  • Publisher: Compute

None

Popular Mechanics
  • Language: en
  • Pages: 232

Popular Mechanics

  • Type: Magazine
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  • Published: 1980-10
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  • Publisher: Unknown

Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.

Library of Congress Subject Headings
  • Language: en
  • Pages: 1700