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#WELCOME TO EPIC: PRESS START TO PLAY#. On New Earth, Epic is not just a computer game, it's a matter of life and death. If you lose, you lose everything; if you win, the world is yours for the taking. Seeking revenge for the unjust treatment of his parents, Erik subverts the rules of the game, and he and his friends are drawn into a world of power-hungry, dangerous players. Now they must fight the ultimate masters of the game -- The Committee. But what Erik doesn't know is that The Committee has a sinister, deadly secret, and challenging it could destroy the whole world of Epic.
Edda is a 'virtual' world ruled by the electronic intelligence of Lord Scanthax. Penelope is a teenager ensnared in Edda. Can she uncover the truth about her human past and gain her freedom? And are there other humans still 'out there'? A fast-moving fantasy from the author of internationally acclaimed Epic and Saga. Edda has all the exciting elements of avatars, mythical beings, magic, and cataclysmic battles, but also challenges the older reader to think deeply about humanity and power. 'A captivating page-turner.' School Library Journal, starred review of Epic, Conor Kostick's first novel.
The First Crusade (1096 – 1099) was an extraordinary undertaking. Because the repercussions of that expedition have rippled on down the centuries, there has been an enormous literature on the subject. Yet, unlike so many other areas of medieval history, until now the First Crusade has failed to attract the attention of historians interested in social dynamics. This book is the first to examine the sociology of the sources in order to provide a detailed analysis of the various social classes which participated in the expedition and the tensions between them. In doing so, it offers a fresh approach to the many debates surrounding the subject of the First Crusade.
How do we know we are real and not just some character in an elaborate game? In the virtual world of Saga, Ghost is a fifteen-year-old airboarding anarcho-punk, with no past, no memories, only a growing realisation of her own strange abilities. But who is she really and why is she becoming embroiled in a battle with the warped leader of Saga -- the Dark Queen? How have Erik and Cindella Dragonslayer fared since their adventures in Epic? And what happens if you dare to reach outside your world, or to question your identity? Is that simply the road to madness, death and destruction? Praise for Epic , Cindella Dragonslayer's first adventure: 'The most important Irish novel of the year.' Sunday Independent See the thrilling video trailer created for Saga by the US publisher, Viking Children's Books:
The coming of the Normans to Ireland from 1169 is a pivotal moment in the country's history. It is a period full of bloodthirsty battles, both between armies and individuals. With colourful personalities and sharp political twists and turns, Strongbow's story is a fascinating one. Combining the writing style of an award-winning novelist with expert scholarship, historian Conor Kostick has written a powerful and absorbing account of the stormy affairs of an extraordinary era.
When a magic book was discovered at the village of Scheria, it seemed that everyone's dreams could come true. But arrogant Prince Antinous wants the book for himself. Will the book be a source of delight for everyone or will it make Prince Antinous the most powerful person in the world? Chloe wants to help her village, but how can she get past the powerful dragon that guards the prince's castle? With magic, adventure and a long hard look at what would happen if everyone got to make wishes, this is a dramatic and fun read.
When a multinational games company recruit Tom, a smart, streetwise Dublin teenager, to get a team together and come to San Francisco to immerse themselves in a massive fantasy world, he thinks it is the job of his dreams. His challenge is to level up fast so as to eliminate an AI dragon that has gone rogue and is preventing the release of the game. As Tom comes closer to that goal, he starts to realise that the game is not what it seems, not least because a powerful cryptocurrency company seem to have funded the creation of the game for their own purposes.
Everything comes with a price ... What if you could live in a universe where you were always the winner? Pushed to his limits by a horrific accident, Liam discovers he has an amazing ability: he can 'move' to parallel universes where things always turn out just the way he wants. But every time he moves the fabric of the metaverse begins to tear. And something evil begins to find its way in ... A gripping fantasy adventure story of the battle between a teenage boy and a terrible demon. It is also the deeper tale of how Liam changes, emerging from the final crisis a much wiser person than the boy for whom the ability to swap universes made the world his toy. A thrilling roller-coaster ride from an award-winning author.
When scholars discuss the medieval past, the temptation is to become immersed there, to deepen our appreciation of the nuances of the medieval sources through debate about their meaning. But the past informs the present in a myriad of ways and medievalists can, and should, use their research to address the concerns and interests of contemporary society. This volume presents a number of carefully commissioned essays that demonstrate the fertility and originality of recent work in Medieval Studies. Above all, they have been selected for relevance. Most contributors are in the earlier stages of their careers and their approaches clearly reflect how interdisciplinary methodologies applied to Med...
The crusades are often seen as epitomising a period when hostility between Christian West and the Muslim Near East reached an all time high. This edited volume reveals a more complex story, exploring how the Holy Wars led on the one hand to a reinforcement of the beliefs and identities of each side, but on the other to a growing level of cultural exchange and interaction.