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Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.
Virtual is Reality. What would the world be like if video game rules suddenly applied? Marcus is about to find out. After a freak accident he finds himself stuck between a game and the real world. He'll need to fight his way through football hooligans, carnies and the dreaded RNG to get to the final boss and save the world. Anything less means it's game over for good. Along the way he'll learn new skills, chase epic loot and most importantly of all, Level Up! If you love light LitRPG you'll be sure to enjoy this humourous take on the genre. Grab your copy now!
Much of the current rhetoric surrounding climate change focuses on the physical changes to the environment and the resulting material damage to infrastructure and resources. Although there has been some dialogue about secondary effects (namely mass migration), little effort has been given to understanding how rapid climate change is affecting people on group and individual levels. In this Element, we examine the psychological impacts of climate change, especially focused on how it will lead to increases in aggressive behaviors and violent conflict, and how it will influence other aspects of human behavior. We also look at previously established psychological effects and use them to help explain changes in human behavior resulting from rapid climate change, as well as to propose actions that can be taken to reduce climate change itself and mitigate harmful effects on humans.
Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the eff...
For centuries, scholars have debated the causes of aggression and the means to reduce its occurrence. Human Aggression brings together internationally recognized experts discussing the most current psychological research on the causes and prevention of aggression. Scholars, policy makers, practitioners, and those generally concerned with the growing issue of aggression find this a much needed reference work. Topics include how aggression is related to the usage of drugs, how temperature affects aggression, the effect of the mass media on aggression, violence by men against women, and the treatment of anger/aggression in clinical settings. The book also provides a comprehensive review of theory and methodology in the study of aggression. - Presents the latest research findings from internationally recognized researchers - Familiarizes the reader with implications of aggression research - Examines the causes and prevention of aggression - Offers perspectives for both the researcher and policy maker
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The seventies produced some of the best and the worst ever science fiction films. But it also supplied the public with entertainment so popular, and so lucrative, that films like Star Wars and Superman set new standards for box-office gross.
A heartfelt tale describing the beauty of friendship and love, and the true story of musician Ikey Owens.
When someone brings up the subject of violent video games, it's usually for one of two reasons: a) To insist that media violence is turning our kids into killers, or b) To deny that media have any effects on us and to call anyone who says otherwise a moral crusader.Like most complex issues, the effects of media violence aren't so black-and-white. This book cuts through the rhetoric and grandstanding to directly answer the questions that parents, gamers, and researchers have. Condensing more than 50 years worth of scientific research into a easy-to-read book that provides clear, practical answers, the authors also "show their work" with detailed explanations and scientific references for thos...
First published in 1939, Clark's Positioning in Radiography is the preeminent text on positioning technique for diagnostic radiographers.Whilst retaining the clear and easy-to-follow structure of the previous edition, the thirteenth edition includes a number of changes and innovations in radiographic technique. The text has been extensively updated