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The Meaning of the Library
  • Language: en
  • Pages: 332

The Meaning of the Library

"Tracing what the library has meant since its beginning, examining how its significance has shifted, and pondering its importance in the twenty-first century, significant contributors--including the librarian of the Congress and the former executive director of the HathiTrust--present a cultural history of the library"--Dust jacket flap.

A Frame for Life
  • Language: en
  • Pages: 273

A Frame for Life

The renowned designer and style guru Ilse Crawford showcases her body of influential, holistic work for the first time, articulating her groundbreaking philosophies for design and living. Studioilse, the award-winning design studio founded by Ilse Crawford, bridges the worlds of interior design, architecture, and product design with the philosophy of putting the human being at the center. Fascinated by what drives us and makes us feel alive, Crawford says: "When I look at making spaces, I don’t just look at the visual. I’m much more interested in the sensory thing, in thinking about it from the human context, the primal perspective, the thing that touches you." Featuring Studioilse’s w...

Future Libraries
  • Language: en
  • Pages: 212

Future Libraries

Argues against the futuristic idea of virtual libraries because it is devastating to the societal mission of libraries, proposing instead a balanced, human-oriented approach to technology that complements print, community library buildings, and user-friendly librarians.

Future Libraries
  • Language: en
  • Pages: 168

Future Libraries

  • Categories: Art

This title is part of UC Press's Voices Revived program, which commemorates University of California Press’s mission to seek out and cultivate the brightest minds and give them voice, reach, and impact. Drawing on a backlist dating to 1893, Voices Revived makes high-quality, peer-reviewed scholarship accessible once again using print-on-demand technology. This title was originally published in 1993.

Future Libraries
  • Language: en
  • Pages: 170

Future Libraries

""Future libraries" rassemble d'émérites avocats, historiens, informaticiens, linguistes, et architectes pour aborder le futur des bibliothèques, des livres et de l'écrit dans l'ère électronique.

Evaluation of Library and Information Services
  • Language: en
  • Pages: 137

Evaluation of Library and Information Services

  • Type: Book
  • -
  • Published: 2000
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  • Publisher: Routledge

Provides update to current thinking about, and reasons for, service evaluation of libraries in the UK. Examines quantitative and qualitative methods including questionnaires, focus groups, suggestions boxes and interview techniques.Problems arising from survey outcomes are summarised and long-term evaluation and the relevance of benchmarking are discussed.Contains case studies covering survey work in public, academic and special libraries; charters and service level agreements; and examples of relevant research projects.New chapter on performance measurement in the electronic library.

Catalogue of the Crawford Library of the Royal Observatory, Edinburgh
  • Language: en
  • Pages: 514
The Responsive City
  • Language: en
  • Pages: 210

The Responsive City

Leveraging Big Data and 21st century technology to renew cities and citizenship in America The Responsive City is a guide to civic engagement and governance in the digital age that will help leaders link important breakthroughs in technology and data analytics with age-old lessons of small-group community input to create more agile, competitive, and economically resilient cities. Featuring vivid case studies highlighting the work of pioneers in New York, Boston, Chicago and more, the book provides a compelling model for the future of governance. The book will help mayors, chief technology officers, city administrators, agency directors, civic groups and nonprofit leaders break out of current...

Bloody Old Britain
  • Language: en
  • Pages: 203

Bloody Old Britain

  • Type: Book
  • -
  • Published: 2015-06-04
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  • Publisher: Granta Books

O. G. S. Crawford (1886-1957) thought history held the answers to everything. A field archaeologist, he later became a photographer flying over the Western Front during the First World War - an experience that made him a pioneer of aerial archaeology. An impassioned Marxist, it seemed to him that 1930s Britain would soon disappear, conquered by history's inevitable march to world socialism, and he made a photographic study of everyday things - churches and advertising hoardings - as future evidence of how unenlightened British society had once been. Later there came angry disillusionment and a book, too bitter to be published, called Bloody Old Britain. In recounting Crawford's extraordinary story, Kitty Hauser uses many of his photographs and penetrates neglected but fascinating aspects of British life and belief that have themselves become history.

Chris Crawford on Game Design
  • Language: en
  • Pages: 498

Chris Crawford on Game Design

  • Type: Book
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  • Published: 2003
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  • Publisher: New Riders

Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!