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This book presents innovative technology-enhanced learning solutions for STEM education proposed by the EU Horizon 2020-funded NEWTON project by first highlighting the benefits and limitations of existing research work, e- learning systems and case studies that embedded technology in the teaching and learning process. NEWTON’s proposed innovative technologies and pedagogies include adaptive multimedia and multiple sensorial media, virtual reality, fabrication and virtual labs, gamification, personalisation, game-based learning and self-directed learning pedagogies. The main objectives are to encourage STEM education among younger generations and to attract students to STEM subjects, making these subjects more appealing and interesting. Real life deployment of NEWTON technologies and developed educational materials in over 20 European educational institutions at primary, secondary and tertiary levels demonstrated statistical significant increases in terms of learner satisfaction, learner motivation and knowledge acquisition.
Here are the refereed proceedings of the 4th International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems, AH 2006, held in Dublin, Ireland, June 2006. The book presents 22 revised full papers and 19 revised short papers together with abstracts of 3 keynotes, 12 poster papers, and 14 doctoral consortium posters. Topics include pioneering theories, techniques, and innovative technologies to provide dynamic personalization, adaptation, and contextualization of hypermedia resources and services.
Adaptive Hypermedia has emerged as an important area of both academic and deployed research. It encompasses a broad range of research that will enable personalized, adaptive hypermedia systems to play an even more e?ective role in people’s lives. The Web has enabled the widespread use of many person- ized systems, such as recommenders, personalized ?lters and retrieval systems, e-learning systems and various forms of collaborative systems. Such systems have been widely deployed in diverse domains such as e-Commerce, e-Health, e-Government, digital libraries, personalized travel planning as well as tourist and cultural heritage services. They are particularly promising for users with specia...
"This book provides fundamental research on the architecture of learning technology systems, discussing such issues as the common structures in LTS and solutions for specific forms such as knowledge-based, distributed, or adaptive applications of e-learning. Researchers, and scholars in the fields of learning content software development, computing and educational technologies, and e-learning will find it an invaluable resource"--Provided by publisher.
"This book aims to represent some of the most current investigations into a wide range of end-user computing issues, enhancing understanding of recent developments"--Provided by publisher.
In the ever-evolving telecommunication industry, smart mobile computing devices have become increasingly affordable and powerful, leading to significant growth in the number of advanced mobile users and their bandwidth demands. Due to this increasing need, the next generation of wireless networks needs to enable solutions to bring together broadband, broadcast, and cellular technologies for global consumers. Paving the Way for 5G Through the Convergence of Wireless Systems provides innovative insights into wireless networks and cellular coexisting solutions that aim at paving the way towards 5G. Through examining data offloading, cellular technologies, and multi-edge computing, it addresses coexistence problems at different levels (i.e., physical characteristics, open access, technology-neutrality, economic characteristics, healthcare, education, energy, etc.), influencing networks to provide solutions for next generation wireless networks. Bridging research and practical solutions, this comprehensive reference source is ideally designed for graduate-level students, IT professionals and technicians, engineers, academicians, and researchers.
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.
Towards Learning and instruction in Web 3.0, which includes selected expanded papers from CELDA (Cognition and Exploratory Learning in the Digital Age) 2010 (http://www.celda-conf.org/) addresses the main issues concerned with evolving learning processes, innovative pedagogies, and technology-based educational applications in the digital age. The convergence of these two disciplines continues to increase and in turn, affects the academic and professional spheres in numerous ways. Towards Learning and Instruction in Web 3.0 addresses paradigms such as just-in-time learning, constructivism, student-centered learning and collaborative approaches which have emerged and are being supported by technological advancements such as simulations,virtual reality and multi-agents systems. This volume touches on both technological as well as psychological and pedagogical issues related to the developments of Web 3.0.
In the ever-evolving telecommunication industry, technological improvements alone are not able to keep up with the significant growth of mobile broadband traffic. As such, new research on communications networks is necessary to keep up with rising demand. Convergence of Broadband, Broadcast, and Cellular Network Technologies addresses the problems of broadband, broadcast, and cellular coexistence, including the increasing number of advanced mobile users and their bandwidth demands. This book will serve as a link between academia and industry, serving students, researchers, and industry professionals.
"This book serves as a vital resource for practitioners to learn about the latest research and methodology within the field of wireless technology, covering important aspects of emerging technologies in the heterogeneous next generation network environment with a focus on wireless communications and their quality"--Provided by publisher.