You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Warhammer Fantasy Roleplay takes your customers back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction. The Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World. 320 page full color hardcover
"Striking and sturdy, like Altdorf’s reliable redoubts, the Warhammer Fantasy Roleplay Gamemaster’s Screen provides a succinct summary of WFRP’s important rules alongside an essential range of Gamemaster’s tools. With breathtaking artwork of the Old World’s festering cities on one side; important tables, references and rules on the other – the GM Screen is an ideal component to keep all your nefarious plans hidden from your players’ prying eyes. Accompanying the screen is the Gamemaster’s Guide, a 32-page booklet packed with practical tips, clever tricks and optional rules, and indispensable articles for GMs both new and old. The Gamemaster’s Guide and the Gamemaster’s Screen will expand your campaigns in new, innovative and exciting directions."-Publisher.
This Warhammer 40,000 Roleplay is the only Games Workshop authorized Role Playing Game (RPG) for the universe of Warhammer 40k
The First Doctor SourceCubicle Seven EntertainmentDoctor Who RPG SupplementCelebrating the 50th anniversary year of Doctor Who, this 160 page hardcover sourcebook explores the First Doctors adventures. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also being a fact-packed resource for fans of the show!Return to where it all began, to a junkyard on Totters Lane. Visit Skaro for the first time. Wander the fourth dimension, travelling through all of space and time from the dawn of humanity to the far far future, with unexpected dangers and enemies along the way. Touch alien sands, and see strange birds wheel in a distant sky.The adventures just beginning!
Heroes rise from all walks of life in Warhammer Fantasy Roleplay. From the lowly peasant or meagre rat catcher to the wealthy noble or questing knight, fate might snare anyone in its fickle web. The Career Compendium is designed as the ultimate, comprehensive career reference for both players and Game Masters, and explores the many different paths heroes may take during their adventures. The Career Compendium includes the following: More than 220 official careers spanning the entire breadth of the Warhammer Fantasy Roleplay line. Eight brand new careers, including the Dilettante, Farmer, and Rapscallion. Expanded, full-page career entries, providing new insights and details for players and G...
There Are No Safe Paths In This Part Of The World. Remember You Are Over The Edge Of The Wild Now, And In For All Sorts Of Fun Wherever You Go. Wilderland Adventures Contains Seven Ready-To-Play Adventures For The 5E Ogl-Compatible Adventures In Middle-Earth Complete Scenarios That Can Be Played Separately, Or As An Epic Campaign.
Gigantic fleets prowl the starlanes, mysteriousaliens devise inexplicable fates for humankind, devilish scientists operate enormous engines of destruction and swashbuckling princes defend their world from ancient empires... This is the rock and roll space-pulp universe of Starblazer Adventures! Using the Ennie Award winning FATE System, revised for intense space opera RPG action, Starblazers adds big picture gaming rules for starship creation and combat, fleet battles, facing epic space monsters or giant star relics, setting up and running galactic empires or Star Patrol outposts and how to deal with intergalactic diplomacy, conspiracies, social intrigue and ancient powers. Starblazer Adventures is your gateway to rock and roll sci-fi adventure, bringing friends together to save the galaxy in new and dangerous ways in this exciting gaming experience from Cubicle 7!
The Mirkwood Campaign is a complete campaign framework for Adventures in Middle-earth, set in and around Mirkwood, played out over the course of three decades. It allows you to tell your own epic saga, following your heroes in their quest as the tale of years unfolds before them. This guide includes enough adventure material to keep you playing for months or even years, and includes new rules that give your heroes a real stake in what happens to the world around them. Rules for Holdings allow them to carve out their own corner of Middle-earth, whilst new options for the Fellowship Phase and new Undertakings allow them to chart their own path through the years. Additional optional rules allow your Player-heroes to weave their backgrounds into Journey Events.
CAPITAL LAUNDRY SERVICES - WHAT NEEDS TO BE CLEANED UP? There are things out there, in the weirder reaches of space-time where reality is an optional extra. Horrible things, usually with tentacles. Al-Hazred glimpsed them, John Dee summoned them, HP Lovecraft wrote about them, and Alan Turing mapped the paths from our universe to theirs. The right calculation can call up entities from other, older universes, or invoke their powers. Invisibility? Easy! Animating the dead? Trivial! Binding lesser demons to your will? Easily doable! Opening up the way for the Great Old Ones to come through and eat our brains? Unfortunately, much too easy. That's where the Laundry comes in - it's a branch of the...
Diceless, mythic adventure stories in a China that never was. This game isn't for you if you're painfully serious about Chinese mythology, or Buddhism or... anything. If you like playing comedy monsters struggling for enlightenment in a mythic China/India (in a hapless fashion) and failing as much as they succeed, then you're in for a treat. This game is best played 'poorly dubbed'.