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Pengenalan Citra Digital adalah materi yang membahas tentang gambar yang direpresentasikan dalam format digital, dimana gambar terdiri kumpul piksel dengan nilai numerik yang menunjukkan intensitas dan warna. Pengolahan citra digital telah menjadi salah satu bidang yang penting di era informasi saat ini, dengan aplikasinya yang luas mulai dari medis, pengawasan keamanan, otomotif, hinga forensik. Buku ini dirancang untuk memberikan pemahaman yang komprehensif tentang konsep-konsep dasar, metode-metode dasar dan lanjutan, serta aplikasi praktis pengolahan citra digital.
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other...
The main goal of ICIAS 2018 is to address latest original results in advanced intelligent control of autonomous systems, including both theoretical advances and practical implementations, which are becoming more and more popular in industry and in our daily lives Invited sessions focusing on Autonomous Systems including, but are not limited to Artificial Intelligence, Machine Learning, Intelligent Robotics, Cognitive Computing, Smart Manufacturing, Advanced Signal Processing and Communications, Bio signal Processing and Control, etc are welcome
Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics...
"This book summarizes the adverse effects of a large range of herbal medicines and the active ingredients that they contain. It includes extensive lists of the families of plants that are used as herbal medicines, including the Latin names of genera and species as well as the common names of individual plants. The material is drawn from the 15th edition of the internationally renowned encyclopedia, Meyler's Side Effects of Drugs: The Encyclopedia of Adverse Drug Reactions and Interactions, and the latest volumes in the companion series, Side Effects of Drugs Annuals."--BOOK JACKET.
With 300 figures, tables, and equations, this book presents a unified approach to image quality research and modeling. The author discusses the results of different, calibrated psychometric experiments can be rigorously integrated to construct predictive software using Monte Carlo simulations and provides numerous examples of viable field applications for product design and verification of modeling predictions. He covers perceptual measurements for the assessment of individual quality attributes and overall quality, explores variation in scene susceptibility, observer sensitivity, and preference, and includes methods of analysis for testing and refining metrics based on psychometric data.
Thinking in terms of facts and rules is perhaps one of the most common ways of approaching problem de?nition and problem solving both in everyday life and under more formal circumstances. The best known set of rules, the Ten Commandments have been accompanying us since the times of Moses; the Decalogue proved to be simple but powerful, concise and universal. It is logically consistent and complete. There are also many other attempts to impose rule-based regulations in almost all areas of life, including professional work, education, medical services, taxes, etc. Some most typical examples may include various codes (e.g. legal or tra?c code), regulations (especially military ones), and many systems of customary or informal rules. The universal nature of rule-based formulation of behavior or inference principles follows from the concept of rules being a simple and intuitive yet powerful concept of very high expressive power. Moreover, rules as such encode in fact functional aspects of behavior and can be used for modeling numerous phenomena.
UP-TO-DATE, TECHNICALLY ACCURATE COVERAGE OF ESSENTIAL TOPICS IN IMAGE AND VIDEO PROCESSING This is the first book to combine image and video processing with a practical MATLAB®-oriented approach in order to demonstrate the most important image and video techniques and algorithms. Utilizing minimal math, the contents are presented in a clear, objective manner, emphasizing and encouraging experimentation. The book has been organized into two parts. Part I: Image Processing begins with an overview of the field, then introduces the fundamental concepts, notation, and terminology associated with image representation and basic image processing operations. Next, it discusses MATLAB® and its Imag...
Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has be...