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When magazine journalist, Jonathan Tame arrives on the Caribbean island of Puerto Rico; after an alleged, devastating hurricane has struck the Island; it doesnt take long for the nearly burned-out writer to re-awaken his investigative training. There is a ton of money being poured into emergency coffers, but only a small portion has been allocated for repairs. Following the money trail, he discovers that a powerful entity is attempting to control the U.S. government, and other world leaders. The cash flow seems to be related to some secret project that is intended to disarm all of them. And further; that ancient archaeological artifacts, discovered years before, and said to have immeasurable power, may be the core reason behind the whole thing. In his pursuit of the truth, he finds that he is not alone; other investigators are moving in the same direction -- it's when their paths intersect that all of hell is stirred up.
Teachers, professors, and educational professionals have the opportunity to create new, challenging, significant, and interactive learning experiences for today’s students. Escape rooms are growing in popularity as they provide numerous benefits and opportunities for learning; however, the use of escape rooms in higher education is not always taken seriously. Learning With Escape Rooms in Higher Education Online Environments proves that it is possible to take escape rooms to higher education with great results for both teachers and students by presenting different escape room proposals that are explained in detail with the instructions and materials used so that any teacher could replicate it in their subject. Covering key topics such as online learning, student learning, and computer science, this reference work is ideal for principals, industry professionals, researchers, scholars, practitioners, academicians, instructors, and students.
As new technologies and professional profiles emerge, traditional education paradigms have to be adapted to new scenarios, creating favorable conditions for promoting transversal skills among students. Consequently, there is a growing demand for training in emergent skills to solve problems of different natures, distributive leadership competencies, empathy, ability to control emotions, etc. In this sense, one of the challenges that educators of all different educational levels and training contexts have to face is to foster these skills in their courses. To overcome these obstacles, innovative and disruptive methodologies, such as game-based learning activities like escape rooms, can be a g...