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The Runaway Robot: A DJ Benson Adventure features DJ, a twelve-year-old boy who lives on a farm in the Australian countryside. DJ is curious about the world around him and all things scientific. His best friend is Becky Martin, whose father owns the local computer store. DJ's family has just inherited Uncle Clive's entire fortune. Part of the inheritance is a factory that makes robots. DJ's father asks the factory to design and build a robot to help back at the farm. The robot is to be delivered unassembled, but before the family can get it back home, it is stolen. DJ turns to Uncle Clive, who didn't pass away, but just faked his demise so he could retire from the city and live next door to the Benson's farm. Uncle Clive suggests they order another robot. DJ asks Becky to help him assemble it, but the new robot is stolen, too! DJ believes that Becky's father has taken both robots. He confronts Mr. Martin, who pleads his innocence. DJ is not convinced and sets out to find the two missing robots. Is Becky's father the thief? Can DJ trust Becky? Will the robots be returned? Can DJ save the day?
This book explores the interaction between music and mathematics including harmony, symmetry, digital music and perception of sound.
DJ's family has just inherited a mansion in Sydney courtesy of their relatively unknown and somewhat mysterious Uncle Clive. But moving from their country town to the lap of luxury proves to be easier said than done. Uncle Clive's historic mansion already has other occupants-and these ghostly residents don't want company! They aren't the only ones who don't want the Benson family in the mansion; a former employee wants to scare the Bensons away so he can use the building for his own purposes. Why are there ghosts in the manor? What is the criminal plotting? What really happened to Uncle Clive? Eleven-year-old DJ is the only one who can unravel the mystery of Markwell Manor in this spine-tingling adventure.
The Runaway Robot: A DJ Benson Adventure features DJ, a twelve-year-old boy who lives on a farm in the Australian countryside. DJ is curious about the world around him and all things scientific. His best friend is Becky Martin, whose father owns the local computer store. DJ's family has just inherited Uncle Clive's entire fortune. Part of the inheritance is a factory that makes robots. DJ's father asks the factory to design and build a robot to help back at the farm. The robot is to be delivered unassembled, but before the family can get it back home, it is stolen. DJ turns to Uncle Clive, who d.
Following Marshall Haith's seminal studies on early infant anticipation, this collection begins with a survey of current knowledge about the early development of expectations.
DJ's family has just inherited a mansion in Sydney courtesy of their relatively unknown and somewhat mysterious Uncle Clive. But moving from their country town to the lap of luxury proves to be easier said than done. Uncle Clive's historic mansion already has other occupants-and these ghostly residents don't want company! They aren't the only ones who don't want the Benson family in the mansion; a former employee wants to scare the Bensons away so he can use the building for his own purposes. Why are there ghosts in the manor? What is the criminal plotting? What really happened to Uncle Clive?Eleven-year-old DJ is the only one who can unravel the mystery of Markwell Manor in this spine-tingling adventure.Author John Davies is a retired primary school principal who has been writing short plays and musicals for children for over 30 years. He is currently working on the next DJ Benson Adventure. He and his wife, Jill, live on the mid north coast of New South Wales, Australia, not far from DJ's hometown.
The history of Toronto's nightlife reveals its pulse.From award-winning veteran music journalist and DJ Denise Benson comes Then & Now: Toronto Nightlife History, a fascinating, intimate look at four decades of social spaces, dance clubs, and live music venues. Through interviews, research, and enthusiastic feedback from the party people who were there, Benson delves deep behind the scenes to reveal the histories of 48 influential nightlife spaces, and the story of a city that has grown alongside its sounds.
For each of the 26 sporadic finite simple groups, the authors construct a 2-completed classifying space using a homotopy decomposition in terms of classifying spaces of suitable 2-local subgroups. This construction leads to an additive decomposition of the mod 2 group cohomology.
This book surveys fundamental current topics in these two areas of research, emphasising the lively interaction between them. Volume 2 focuses on the most recent research.