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This introductory text provides students with a 'toolbox' of approaches for analyzing religion and popular culture. It encourages readers to think critically about the ways in which popular cultural practices and products, especially those considered as forms of entertainment, are laden with religious ideas, themes, and values. The chapters feature lively and contemporary case study material and outline relevant theory and methods for analysis. Among the areas covered are religion and food, violence, music, television and videogames. Each entry is followed by a helpful summary, glossary, bibliography, discussion questions and suggestions for further reading/viewing. Understanding Religion and Popular Culture offers a valuable entry point into an exciting and rapidly evolving field of study.
The connection between popular culture and religion is an enduring part of American life. With seventy-five percent new content, the third edition of this multifaceted and popular collection has been revised and updated throughout to provide greater religious diversity in its topics and address critical developments in the study of religion and popular culture. This edition also adds to the end of each chapter new the pedagogical tools of discussion questions and key term glossaries.
Stories of women in the Bible have been interpreted by artists, writers, musicians, filmmakers, and biblical commentators for centuries. However, in many cases, these later interpreters have often adapted and altered the Bible to fit their own view(s) of the stories. Ironically, these later renderings usually serve as the basis for the generally accepted view(s) of biblical women. For example, many readers of the Bible assume that Eve is to blame for the disobedient act in the Garden of Eden, or that Delilah seduced Samson and then cut his hair. A closer look at these assumptions, though, reveals that they are not based on the Bible, but are mediated through the creations of later interpreters. In this book, the author examines eight such women's stories, and shows how later readers interact with the biblical stories to construct sometimes fanciful, sometimes faulty views of these women. Dan Clanton, Jr. broadens our awareness of the influence of these later readings on how we understand biblical women so that we can be more critical in our engagement with them, and become more familiar with what the Bible actually says about the women whose stories it contains.
This introductory text provides students with an extremely useful 'toolbox' of approaches for analyzing religion and popular culture.
A reception history of the apocryphal book Susanna and the elders. >
Understanding Religion and Popular Culture 2nd edition provides an accessible introduction to this exciting and rapidly evolving field. Divided into two parts, Issues in Religion and Genres in Popular Culture, it encourages readers to think critically about the ways in which popular cultural practices and products, especially those considered as forms of entertainment, are laden with religious ideas, themes, and values. This edition has been thoroughly revised and includes five new chapters, updated case studies, and contemporary references. Among the areas covered are religion and film, food, violence, music, television, cosplay, and fandom. Each chapter also includes a helpful summary, glossary, bibliography, discussion questions, and suggestions for further reading/viewing. Providing a set of practical and theoretical tools for learning and research, this book is an essential read for all students of Religion and Popular Culture, or Religion and Media more broadly.
Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.
A candid, often humorous look at how to find truth in music, movies, television, and other aspects of pop culture. Includes photos, artwork, and sidebars.
Dan W. Clanton, Jr. examines the presence and use of religion and Bible in Agatha Christie's Hercule Poirot novels and stories and their later interpretations. Clanton begins by situating Christie in her literary, historical, and religious contexts by discussing “Golden Age” crime fiction and Christianity in England in the late 19th-early 20th centuries. He then explores the ways in which Bible is used in Christie's Poirot novels as well as how Christie constructs a religious identity for her little Belgian sleuth. Clanton concludes by asking how non-majority religious cultures are treated in the Poirot canon, including a heterodox Christian movement, Spiritualism, Judaism, and Islam. Th...
The articles in this collection demonstrate that a change is taking place in New Testament studies. Throughout the twentieth century, New Testament scholarship primarily worked under the assumption that only two languages, Aramaic and Greek, were in common use in the land of Israel in the first century. The current contributors investigate various areas where increasing linguistic data and changing perspectives have moved Hebrew out of a restricted, marginal status within first-century language use and the impact on New Testament studies. Five articles relate to the general sociolinguistic situation in the land of Israel during the first century, while three articles present literary studies that interact with the language background. The final three contributions demonstrate the impact this new understanding has on the reading of Gospel texts.