You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
This introductory text provides students with a 'toolbox' of approaches for analyzing religion and popular culture. It encourages readers to think critically about the ways in which popular cultural practices and products, especially those considered as forms of entertainment, are laden with religious ideas, themes, and values. The chapters feature lively and contemporary case study material and outline relevant theory and methods for analysis. Among the areas covered are religion and food, violence, music, television and videogames. Each entry is followed by a helpful summary, glossary, bibliography, discussion questions and suggestions for further reading/viewing. Understanding Religion and Popular Culture offers a valuable entry point into an exciting and rapidly evolving field of study.
The connection between popular culture and religion is an enduring part of American life. With seventy-five percent new content, the third edition of this multifaceted and popular collection has been revised and updated throughout to provide greater religious diversity in its topics and address critical developments in the study of religion and popular culture. This edition also adds to the end of each chapter new the pedagogical tools of discussion questions and key term glossaries.
Stories of women in the Bible have been interpreted by artists, writers, musicians, filmmakers, and biblical commentators for centuries. However, in many cases, these later interpreters have often adapted and altered the Bible to fit their own view(s) of the stories. Ironically, these later renderings usually serve as the basis for the generally accepted view(s) of biblical women. For example, many readers of the Bible assume that Eve is to blame for the disobedient act in the Garden of Eden, or that Delilah seduced Samson and then cut his hair. A closer look at these assumptions, though, reveals that they are not based on the Bible, but are mediated through the creations of later interpreters. In this book, the author examines eight such women's stories, and shows how later readers interact with the biblical stories to construct sometimes fanciful, sometimes faulty views of these women. Dan Clanton, Jr. broadens our awareness of the influence of these later readings on how we understand biblical women so that we can be more critical in our engagement with them, and become more familiar with what the Bible actually says about the women whose stories it contains.
Stories of women in the Bible have been interpreted by artists, writers, musicians, filmmakers, and biblical commentators for centuries. However, in many cases, these later interpreters have often adapted and altered the Bible to fit their own view(s) of the stories. Ironically, these later renderings usually serve as the basis for the generally accepted view(s) of biblical women. For example, many readers of the Bible assume that Eve is to blame for the disobedient act in the Garden of Eden, or that Delilah seduced Samson and then cut his hair. A closer look at these assumptions, though, reveals that they are not based on the Bible, but are mediated through the creations of later interpreters. In this book, the author examines eight such women's stories, and shows how later readers interact with the biblical stories to construct sometimes fanciful, sometimes faulty views of these women. Dan Clanton, Jr. broadens our awareness of the influence of these later readings on how we understand biblical women so that we can be more critical in our engagement with them, and become more familiar with what the Bible actually says about the women whose stories it contains.
A reception history of the apocryphal book Susanna and the elders. >
Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.
A candid, often humorous look at how to find truth in music, movies, television, and other aspects of pop culture. Includes photos, artwork, and sidebars.
In popular culture, the Bible is generally associated with films: The Passion of the Christ, The Ten Commandments, Jesus of Montreal, and many others. Less attention has been given to the relationship between the Bible and other popular media such as hip-hop, reggae, rock, and country and western music; popular and graphic novels; animated television series; and apocalyptic fantasy. This collection of essays explores a range of media and the way the Bible features in them, applying various hermeneutical approaches, engaging with critical theory, and providing conceptual resources and examples of how the Bible reads popular culture—and how popular culture reads the Bible. This useful resource will be of interest for both biblical and cultural studies. The contributors are Elaine M. Wainwright, Michael Gilmour, Mark McEntire, Dan W. Clanton Jr., Philip Culbertson, Jim Perkinson, Noel Leo Erskine, Tex Sample, Roland Boer, Terry Ray Clark, Steve Taylor, Tina Pippin, Laura Copier, Jaap Kooijman, Caroline Vander Stichele, and Erin Runions.
What does a first-generation female robot have in common with the biblical figure of Eve? Or an intergenerational spaceship with Noah’s ark? If a computer compiles a deceased person’s photographs and digital activities into a virtual avatar, is that a form of resurrection? Such seemingly unlikely scenarios are common in science fiction—and science fiction writers often draw on people, places, and events from biblical texts, assuming that audiences will understand the parallels. Biblical Themes in Science Fiction is a journey from creation to apocalypse where contributors Frank Bosman, Rhonda Burnette-Bletsch, Krista N. Dalton, Tom de Bruin, James F. McGrath, Kelly J. Murphy, Steven J. Schweitzer, Jason A. Staples, Nicole L. Tilford, Christine Wenderoth, and Jackie Wyse-Rhodes trace biblical themes as they appear in contemporary science fiction, including Doctor Who, Lilith’s Brood, The Handmaid’s Tale, Battlestar Galactica, and Fallout 3. Essays are supplemented by images and key science fiction sources for diving deeper into how the Bible influenced writers and creators. An afterword considers the imaginative impulses common to both science fiction and biblical texts.
In Theology and the Marvel Universe, fourteen contributors examine theological themes and ideas in the comic books, television shows, and films that make up the grand narrative of the Marvel Universe. Engaging in dialogue with theological thinkers such as Willie James Jennings, Franz Rosenzweig, Søren Kierkegaard, René Girard, Kelly Brown Douglas, and many others, the chapters explore a wide variety of topics, including violence, sacrifice, colonialism, Israeli-Palestinian relations, virtue ethics, character formation, identity formation, and mythic reinvention. This book demonstrates that the stories of Thor, Daredevil, Sabra, Spider-Man, Jessica Jones, Thanos, Luke Cage, and others engage not just our imagination, but our theological imagination as well.