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The Dynamics of Intergroup Communication provides a timely and comprehensive review of work at the intersection of intergroup relations and communication. Chapters written by experts in the field overview current research and present directions for the future. The book is divided into sections addressing specific groups, intergroup communication processes, and core contexts in which intergroup communication occurs. Written in an engaging and accessible manner, and featuring short yet detailed chapters, the book should appeal to scholars looking for a broad overview of this growing area, as well as being appropriate for use as a text in undergraduate and graduate classes.
After Charmed ended in 2006, witches were relegated to sidekicks of televisual vampires or children's programs. But during the mid-2010s they began to resurface as leading characters in shows like the immensely popular The Chilling Adventures of Sabrina, the Charmed reboot, Salem, American Horror Story: Coven, and the British program, A Discovery of Witches. No longer sweet, feminine, domestic, and white, these witches are powerful, diverse, and transgressive, representing an intersectional third-wave feminist vision of the witch. Featuring original essays from noted scholars, this is the first critical collection to examine witches on television from the late 2010s. Situated in the aftermath of the #MeToo movement, essays examine the reemergence and shifting identities of TV witches through the perspectives of intersectional gender studies, hauntology, politics, morality, monstrosity, violence, queerness, disabilities, rape, ecofeminism, linguistics, family, and digital humanities.
How media propagates and challenges racism From Black Panther to #OscarsSoWhite, the concept of “race,” and how it is represented in media, has continued to attract attention in the public eye. In Racialized Media, Matthew W. Hughey, Emma González-Lesser, and the contributors to this important new collection of original essays provide a blueprint to this new, ever-changing media landscape. With sweeping breadth, contributors examine a number of different mediums, including film, television, books, newspapers, social media, video games, and comics. Each chapter explores the impact of contemporary media on racial politics, culture, and meaning in society. Focusing on producers, gatekeepers, and consumers of media, this book offers an inside look at our media-saturated world, and the impact it has on our understanding of race, ethnicity, and more. Through an interdisciplinary lens, Racialized Media provides a much-needed look at the role of race and ethnicity in all phases of media production, distribution, and reception.
Moral psychology and media theory: historical and emerging viewpoints / by Allison Eden, Matthew Grizzard, and Robert J. Lewis -- Universal morality, mediated narratives, and neural synchrony / by Rene Weber, Lucy Popova, and J. Michael Mangus -- A model of intuitive morality and exemplars / by Ron Tamborini -- Morality subcultures and media production: how Hollywood minds the morals of its audience / by Dana Mastro ... [et al.] -- The experience of elevation: responses to media portrayals of moral beauty / by Mary Beth Oliver, Erin Ash, and Julia K. Woolley -- Moral disengagement during exposure to media violence: would it feel right to shoot an innocent civilian in a video game? / by Tilo Hartmann -- Moral monitoring and emotionality in responding to fiction, sports, and the news / by Dolf Zillmann -- How we enjoy and why we seek out morally complex characters in media entertainment / by Arthur A. Raney and Sophie H. Janicke -- The psychological functions of justice in mass media / by Tobias Rothmund ... [et al.] -- The effect of media on children's moral reasoning / by Marina Krcmar
Comedy is a powerful contemporary source of influence and information. In the still-evolving digital era, the opportunity to consume and share comedy has never been as available. And yet, despite its vast cultural imprint, comedy is a little-understood vehicle for serious public engagement in urgent social justice issues – even though humor offers frames of hope and optimism that can encourage participation in social problems. Moreover, in the midst of a merger of entertainment and news in the contemporary information ecology, and a decline in perceptions of trust in government and traditional media institutions, comedy may be a unique force for change in pressing social justice challenges...
The Handbook of Intergroup Communication brings together research, theory and application on traditional as well as innovative intergroup situations, exploring the communication aspect of these groups. The volume is organized into four domains – cross-disciplinary approaches to intergroup study; types/processes of communication between groups; communication between specific group types; and arenas in which intergroup communication takes place. Editor Howard Giles worked with an internationally-based advisory board to develop and review content, and the contributors included here represent those scholars doing innovative and well-regarded work around the globe. The "intergroup" umbrella integrates and transcends many traditional conceptual boundaries in communication (including media, health, intercultural, organizational); hence the Handbook will appeal to scholars and graduate students not only in the core area of intergroup communication itself, but across varying terrains of study in communication and beyond, including intergroup relations and social psychology.
Provides students with clear and up-to-date coverage of the various areas associated with representations of diversity within the mass media Diversity in U.S. Mass Media is designed to help undergraduate and graduate students deepen the conversations around diversity, equity, and inclusion in the media industries. Identifying consistencies and differences in representations of social identity groups in the United States, this comprehensive textbook critically examines a wide range of issues surrounding media portrayals of race, ethnicity, gender, sexual orientation, disability, age, class, and religion. Throughout the text, students are encouraged to contextualize various issues, place one s...
Joss Whedon is known for exploring philosophical questions through socially progressive narratives in his films, television shows and comics. His work critiques racial stereotypes, sometimes repudiating them, sometimes reinvesting in them (sometimes both at once). This collection of new essays explores his representations of racial power dynamics between individuals and institutions and how the Whedonverse constructs race, ethnicity and nationality relationships.
Launched in 1977 by the Christian Broadcasting Service (originally associated with Pat Robertson), the ABC Family/Freeform network has gone through a number of changes in name and ownership. Over the past decade, the network--now owned by Disney--has redefined "family programming" for its targeted 14- to 34-year-old demographic, addressing topics like lesbian and gay parenting, postfeminism and changing perceptions of women, the issue of race in the U.S., and the status of disability in American culture. This collection of new essays examines the network from a variety of perspectives, with a focus on inclusive programming that has created a space for underrepresented communities like transgender youth, overweight teens, and the deaf.
While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within a broader social, cultural, and political environment that raises the question of the significance of work, play, power, and inequalities in the modern world. Studies tend to concentrate on the content of virtual games, but few have questioned how power is produced or reproduced by publishers, gamers, or even social media; how social exclusion (based on race, class, or gender) in the virtual environment is reproduced from the real world; and how actors are able to use new media to transcend their fears, anxieties, prejudices, and assumptions. The articles presented by the contributors in this volume represent cutting-edge research in the area of critical game play with the hope of drawing attention to the need for more studies that are both sociological and critical.