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The Board Game Designer's Guide to Getting Published
  • Language: en
  • Pages: 216

The Board Game Designer's Guide to Getting Published

  • Type: Book
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  • Published: 2023-02-22
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  • Publisher: CRC Press

Making a great board game and pitching it to publishers are two completely different things. If you’ve got a game that you want to share with the world but don’t know what to do next, this book will help you navigate through exactly what steps to take. You’ll discover: How to find the right publisher Exactly what publishers are looking for How to create a sell sheet that will actually sell your game How to negotiate the best deal and get paid more for your game What to look out for in contracts to make sure you don’t get exploited You’ll learn from Joe’s experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.

Rethinking Europe
  • Language: en
  • Pages: 376

Rethinking Europe

  • Type: Book
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  • Published: 2019-07-01
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  • Publisher: BRILL

Rethinking Europe offers a selection of essays that reevaluate the Thirty Years’ War by contextualizing it within the broader history of the Reformation, military conflicts, peace initiatives, and negotiations of war in the early modern periods.

The Antechamber
  • Language: en
  • Pages: 275

The Antechamber

Helmut Puff invites readers to visit societies and spaces of the past through the lens of a particular temporal modality: waiting. From literature, memoirs, manuals, chronicles, visuals, and other documents, Puff presents a history of waiting anchored in antechambers—interior rooms designated and designed for people to linger. In early modern continental Western Europe, antechambers became standard in the residences of the elites. As a time-space infrastructure these rooms shaped encounters between unequals. By imposing spatial distance and temporal delays, antechambers constituted authority, rank, and power. Puff explores both the logic and the experience of waiting in such formative spac...

Playing Oppression
  • Language: en
  • Pages: 237

Playing Oppression

  • Type: Book
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  • Published: 2023-02-28
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  • Publisher: MIT Press

A striking analysis of popular board games’ roots in imperialist reasoning—and why the future of play depends on reckoning with it. Board games conjure up images of innocuously enriching entertainment: family game nights, childhood pastimes, cooperative board games centered around resource management and strategic play. Yet in Playing Oppression, Mary Flanagan and Mikael Jakobsson apply the incisive frameworks of postcolonial theory to a broad historical survey of board games to show how these seemingly benign entertainments reinforce the logic of imperialism. Through this lens, the commercialized version of Snakes and Ladders takes shape as the British Empire’s distortion of Gyan Chau...

Business and Industry in Monroe County
  • Language: en
  • Pages: 192

Business and Industry in Monroe County

  • Type: Book
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  • Published: 1970
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  • Publisher: Unknown

None

The Board Game Designer's Guide to Careers in the Industry
  • Language: en
  • Pages: 144

The Board Game Designer's Guide to Careers in the Industry

  • Type: Book
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  • Published: 2023-02-22
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  • Publisher: CRC Press

Are you thinking about working in the board game industry? Here’s what you need to know. There are so many jobs and roles that need to be filled in the board game industry. You might just have the right skills and experience to excel. But first you need to know what opportunities exist and what the hardest gaps are to fill! In this book, you’ll discover • What jobs are really in demand • How you can get your foot in the door with a publisher • Jobs in the industry you’ve never even thought of • What other opportunities exist for people with skills just like yours With insights from over 40 industry pros, as well as the author’s many years of experience, you’ll be able to put your own skills and experience to great use in an amazing, growing industry.

DIRECTORY OF CORPORATE COUNSEL.
  • Language: en
  • Pages: 4772

DIRECTORY OF CORPORATE COUNSEL.

None

Künstliche Welten zwischen Multisensorik und Multimedialität
  • Language: de
  • Pages: 318

Künstliche Welten zwischen Multisensorik und Multimedialität

Kunst und Kultur des 21. Jahrhunderts sind dominiert von multimedialen wie multisensorischen Sinneserfahrungen und Wahrnehmungsprozessen. Allerdings fehlt es an wissenschaftlichen Begriffen und Analyseinstrumentarien zur systematischen Untersuchung dieser Prozesse, die tradierte Vorstellungen von Erzählen, Fiktionalität und Rezeption herausfordern. Relevante Fragen in diesem Kontext sind beispielsweise, inwiefern die sinnliche Komponente der Werke ein narratives Potential aufweist und an der Erzählung der Geschichte mitwirkt, wie sie Bedeutung erzeugen kann, wie sich das Verhältnis zwischen Medienspezifik und Medienzusammenspiel fassen lässt, welche Mehrwerte sich aus der Kombination mehrerer medialer Darbietungsformen ergeben, wie sich das sprachlich oft nur schwer fassbare sinnliche Erleben bei der Rezeption konzipieren lässt und welche Konsequenzen sich für den Werkbegriff ergeben. Zur Beantwortung dieser und weiterer Fragen setzt sich der Band mit Beispielen multimedialer wie multisensorischer Kunst aus unterschiedlichen disziplinären Perspektiven auseinander.

Twentieth Century History of Altoona and Blair County, Pennsylvania, and Representative Citizens
  • Language: en
  • Pages: 1042

Twentieth Century History of Altoona and Blair County, Pennsylvania, and Representative Citizens

  • Type: Book
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  • Published: 1911
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  • Publisher: Unknown

None

Parodistische Konstellationen von Nationalsozialismus und Holocaust
  • Language: de
  • Pages: 481

Parodistische Konstellationen von Nationalsozialismus und Holocaust

  • Type: Book
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  • Published: 2023-08-14
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  • Publisher: V&R unipress

Soll die Erinnerungskultur zu Nationalsozialismus und Holocaust mehr als das politische Abtragen von vergangener Schuld sein, muss sie gegenwartsrelevant und anschlussfähig für das medienkulturelle Gedächtnis der aktuellen Generationen sein. Die hier untersuchten Gegenstände aus Literatur, Film, Kunst und Comic (Christian Kracht: Faserland, Thomas Meinecke: Hellblau, Alexander Kluge/Gerhard Richter: Dezember, Quentin Tarantino: Inglourious Basterds, Jean-Luc Godard: Histoire(s) du cinéma, Zbigniew Libera: Lego. Concentration Camp, Walter Moers: Adolf. Äch bin wieder da!!, Der Bonker) bilden eine Poetik parodistischer Konstellationen aus, die die historische Katastrophe des Holocaust als radikale Alterität anerkennt und diese mittels popkultureller und postmoderner Verfahren in ihrer Unverfügbarkeit sichtbar und zugänglich macht. Die auf diskursive Öffnung zielenden parodistischen Konstellationen widerlegen damit die scheinbare Unvereinbarkeit von Popkultur/Postmoderne und Erinnerungskultur.