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Blackjack
  • Language: en
  • Pages: 233

Blackjack

  • Type: Book
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  • Published: 2013-07-26
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  • Publisher: Gaming Books

If you believe that winning at casino games depends entirely on chance or luck, then this is not the book for you. If, on the other hand, you think that it’s crucial to have an effective strategy in order to win, then you simply can’t do without it. The green table is the most democratic place to play, where the inequalities between you and the dealer are at a minimum and players can significantly increase their chances of victory. You just need to know how. Simply told and with a touch of irony, ‘games king’ Dario De Toffoli guides us through rules, secrets, tactics and advice, in a book that is as much for beginners as experts. So prepare yourselves to explore the world of Blackjac...

Official Gazette of the United States Patent Office
  • Language: en
  • Pages: 1488

Official Gazette of the United States Patent Office

  • Type: Book
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  • Published: 1970
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  • Publisher: Unknown

None

Blackjack
  • Language: en

Blackjack

It's fun to play, but it's even more fun to win. Play the game, but don't let the game play you...

Superpoker
  • Language: it
  • Pages: 451

Superpoker

Un ebook per trasformare chiunque in un giocatore preparato, vincente e soprattutto consapevole.

Giochiamo a Burraco - Sperling Tips
  • Language: it
  • Pages: 42

Giochiamo a Burraco - Sperling Tips

Il primo manuale digitale di Burraco, il gioco di carte che raccoglie in Italia milioni di appassionati.

Simulation--gaming in Education and Training
  • Language: en
  • Pages: 306

Simulation--gaming in Education and Training

  • Type: Book
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  • Published: 1988
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  • Publisher: Pergamon

This volume records the proceedings of the International Simulation and Gaming Association's 18th International Conference, held in Venice in September 1987. Four sections are contained in this volume. Each of the first three sections deals with a broad area: cultural and social aspects of simulation-gaming, business and management, and support systems. The fourth section presents an Italian perspective on simulation-gaming. Overall, this volume covers a wide spectrum of topics and issues, and presents interesting accounts and analyses of simulations and games. People involved in education and training, whether or not they already use simulations and games, will find many useful ideas and discussions in this volume.

Index of Patents Issued from the United States Patent Office
  • Language: en
  • Pages: 1846

Index of Patents Issued from the United States Patent Office

  • Type: Book
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  • Published: 1971
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  • Publisher: Unknown

None

Geopolitica dell'intelligenza artificiale
  • Language: it
  • Pages: 286

Geopolitica dell'intelligenza artificiale

L’intelligenza artificiale è l’invenzione definitiva dell’umanità. La sua comparsa sulla scena evoca il rischio dell’estinzione del suo creatore, poiché la sua diffusione porterà, forse, al suo superamento. Queste visioni apocalittiche pervadono ormai il discorso pubblico sulla tecnologia, in un mondo dove la stessa espressione “intelligenza artificiale” è divenuta onnipresente e ossessiva. Sono temi tutt’altro che nuovi per le loro profonde radici filosofiche e per i pionieri che, in vari ambiti, li hanno alimentati nel corso del Novecento; eppure, qualcosa di significativo è già accaduto e siamo spettatori di connessioni di cui non cogliamo pienamente il significato. I...

Eurogames
  • Language: en
  • Pages: 269

Eurogames

  • Type: Book
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  • Published: 2012-08-16
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  • Publisher: McFarland

While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.