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The great City of Penance is the oldest settlement on the Forge, literally containing millions of years of history in its deep hulking mass. Though nearly forty million souls call the city home, less than half of one percent of the city's locations are inhabited. The bulk of the Pedestal is a madly stacked and sprawling ruin, only superficially explored by the relentless rafters and treasure-seekers of the surface world. Every home in the city has a hundred others lost beneath it, and every city street stands atop an incredible three-dimensional maze of corridors, alleyways, and crawlspaces - a maze where time has left nothing unchanged, eroding and distorting the framework of magic and even...
The vast red desert of Arena sprawls south and westward from the nurturing plains of Penance. Spurred onward by the ancient promise of gold buried beneath the sands, massive armies of brutal warriors rumble across the scarred and wasted terrain. For the fortunate few, the ultimate dream of Arena still comes true - immeasurable riches, supreme command, and decades of extravagant and luxurious living atop the Queen's pedestal of pleasure. For most however, whatever dreams they may harbor are soundly crushed under years of backbreaking labor, constant battle, exhausting marches, gruesome butchery, and an infinity of accursed crimson sand.For the prospective Warlord, a sea of troubled choices an...
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Into the Green provides rich detail for four different types of green environments, describing the ecology, terrain, hazards, and resources of each.
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Often dismissed as "not serious", the notion of play has nevertheless been at the centre of classical theories of religion and ritual (Huizinga, Caillois, Turner, Staal, etc.). What can be retained of those theories for the contemporary study of religions? Can a study of "play" or "game" bring new perspectives for the study of religions? The book deals with the history of games and their relation to religions, the links between divination and games, the relations between sport and ritual, the pedagogical functions of games in religious education, and the interaction between games, media and religions. Richly illustrated, the book contributes to the study of religions, to ritual, game and media studies, and addresses an academic as well as a general public. Philippe Bornet, Dr. Phil., born in 1977, is Lecturer in the Study of Religion at the Faculty of Lettres of the University of Lausanne, with focus on the history of interrelations between India and Europe. Maya Burger is Professor of Indian Studies and History of Religions at the Faculty of Arts of the University of Lausanne, Department of South Asian Languages and Civilizations.
Philip Athans, the New York times best-selling author of Annihilation, continues the epic saga begun in Whisper of Waves of a man consumed by his obsession and driven by an overwhelming vision of what might be. The Wizard Furthering the plots of the Red Wizards of Thay while spinning his own webs, he works in the shadows, manipulating the highest reaches of power. The Woman Tormented by the ghosts of the past and her own passions, she walks the fine line between sanity and madness, and her obsession may destroy the one thing she loves most. The Man A visionary who cares nothing for the petty squabbling of those in power, his one desire is to accomplish his greatest work.
Daughter of House Hiloar War Wizard of Cormyr Renegade Only fools find themselves at Winterkeep after the first snowfall. The cold alone can kill, if you live long enough, and dangers far worse haunt the ruined keep in winter. But slavers stole her son. She would sacrifice everything to get him back. But in the uncaring, frozen north, will it be enough? About the Author Mark Sehestedt (no relation to Laurence Tureaud) was born in Portales, New Mexico. He grew up on a steady diet of Marvel comic books, Star Trek reruns, Star Wars, science-fiction, horror, and Mel Brooks movies. His first attempt at a book was “How Not to Get Captured by Monsters on Halloween Night,” which he wrote at age four while watching Scooby-Doo. It still hasn’t found a publisher. He now lives in the Pacific Northwest with his wife, six children, a dog, a bird, a gecko, and various unnamed spiders. Frostfell is his first novel. Film rights are still available.
The Wizard - Pleged to the Red Wizards of Thay from boyhood, he will do anything for anyone who can give him more power. In a twisted dimension outside the walls of time and space, he plots and plans. The Senator - A genasi, he has fought his way up from the gutter and will never go back. Amid the tangled streets of Innarlith, he mixes ambition with thoughts of vengeance. The Man - A master builder, he walks the coast of Faerûn, and the waves whisper to him of a mighty work, a task worthy of his talents.