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In HOW ORGANIZATIONS CAN MAKE THE MOST OF ONLINE LEARNING, Dr. David Guralnick describes what organizations need to know about learning and technology in order to create a successful culture of growth and performance – today, tomorrow, and in the future. Online learning has the potential to change an organization’s culture and performance – if the organization employs technology in the right ways. In HOW ORGANIZATIONS CAN MAKE THE MOST OF ONLINE LEARNING, Dr. David Guralnick describes what organizations need to know about learning and technology in order to create a successful culture of growth and performance – today, tomorrow, and in the future. In this book, Dr. Guralnick describe...
This book offers the latest research and new perspectives on Interactive Collaborative Learning and Engineering Pedagogy. We are currently witnessing a significant transformation in education, and in order to face today’s real-world challenges, higher education has to find innovative ways to quickly respond to these new needs. Addressing these aspects was the chief aim of the 21st International Conference on Interactive Collaborative Learning (ICL2018), which was held on Kos Island, Greece from September 25 to 28, 2018. Since being founded in 1998, the conference has been devoted to new approaches in learning, with a special focus on collaborative learning. Today the ICL conferences offer ...
"This book will give readers a solid understanding of issues in educational game design and deployment in the classroom"--Provided by publisher.
This book constitutes the thoroughly revised selected papers of the workshops of the 14th International Conference of Web Based Learning, ICWL 2015, held in Guangzhou, China, in November 2015. This volume comprises papers of three workshops: 1. The 5th International Symposium on Knowledge Management and E-Learning, KMEL 2015 2. The first International Workshop on User Modeling for Web Based Learning, IWUM 2015 3. The International Workshop on Learning Analytics
This book is the third volume in a series that provides a hands-on perspective on the evolving theories associated with Roger Schank and his students. The primary focus of this volume is on constructing explanations. All of the chapters relate to the problem of building computer programs that can develop hypotheses about what might have caused an observed event. Because most researchers in natural language processing don't really want to work on inference, memory, and learning issues, most of their sample text fragments are chosen carefully to de-emphasize the need for non text-related reasoning. The ability to come up with hypotheses about what is really going on in a story is a hallmark of...
This book constitutes selected, revised and extended papers from the 12th International Conference on Computer Supported Education, CSEDU 2020, held as a virtual event in May 2020. The 25 revised full papers were carefully reviewed and selected from 190 submissions. The presented papers contribute to the understanding of relevant trends of current research on Computer Supported Education, including learning analytics, intelligent tutoring systems, virtual and augmented reality, MOOCs, and automated assessment systems.
Data is a common ground, a starting point for each ICT system. Data needs processing, use of different technologies and state-of-the-art methods in order to obtain new knowledge, to develop new useful applications that not only ease, but also increase the quality of life. These applications use the exploration of Big Data, High throughput data, Data Warehouse, Data Mining, Bioinformatics, Robotics, with data coming from social media, sensors, scientific applications, surveillance, video and image archives, internet texts and documents, internet search indexing, medical records, business transactions, web logs, etc. Information and communication technologies have become the asset in everyday ...
Education has always been one of the cornerstones for societal evolution and economic growth. We are currently witnessing a significant transformation in the development of education and especially post-secondary education. The use of technology impacts the way educational content is presented and acquired in many areas. The designs of immersive educational worlds and the combination of rational and emotional educational experiences that cannot be designed in the same way in the traditional classroom will come increasingly into focus. Seen in this way the book also contributes to generalize the experience of the COVID-19 crisis and its impact to quality of learning and education. Scientifica...
Index - Indice OPENING SESSION Welcome address Alessandra Briganti Universities: the twin challenges of fiscal austerity and technological change Rainer Masera The impact of the crisis on the structure of higher education systems Andrea Gentile Adoption of good practices in bad economic times: support of workplace learning of electronics engineering students through social web George Liodakis, Ioannis O. Vardiambasis, Nikos Lymberakis, Ioannis A. Kaliakatsosa MOOCS: A REVOLUTION IN THE MAKING How MOOCs present massive opportunities for research on learning Gary W. Matkin MODERNIZING NATIONAL AND REGIONAL POLICY FRAMEWORKS Analytical study on online communication tools within e-learning syste...
We are currently witnessing a significant transformation in the development of education on all levels and especially in post-secondary education. To face these challenges, higher education must find innovative ways to quickly respond to these new needs. These were the aims connected with the 25th International Conference on Interactive Collaborative Learning (ICL2022), which was held in Vienna, Austria, from September 27 to 30, 2022. Since its beginning in 1998, this conference is devoted to new approaches in learning with a focus on collaborative learning in higher education. This book contains papers in the fields of: • Collaborative Learning• Digital Transition in Education• Technology Enhanced Learning• Advances in Machine and Technology Enhanced Learning• Educational Virtual Environments• Flipped Classrooms• Games in Engineering Education• Entrepreneurship in Engineering Education Interested readership includes policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further and continuing education lecturers, etc.