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"What is going on with me?" Jazmyn Wolff felt a wave of panic wash over her. It is her 21st birthday and she had no idea what the future held for her. All she knew was that the word 'magic' was about to play a big role in her life. She was gifted with a special power, and it was up to her to unlock it with help from a group of witches, a healer, and her own strength of will. She had to learn to become her true self and use her powers to stop a deadly demon from ruling the world. Jazmyn must trust in her ability to overcome this daunting challenge, and her determination to succeed. She was given the opportunity to make a difference, and she was determined to take it. With courage and bravery, she set out to learn all she could about her magical powers and use them to save the world.
Have you heard the saying 'If walls could talk' Well, Morgan Windfield can listen to them. Morgan is a single mother trying to keep her job as a museum tour guide and raising her teenage adopted daughter named Brit, which gives her trouble. Brit has to deal with a recurring vision that haunts her. Morgan receives a disconnected call from her estranged father and then gets a letter that his estate is foreclosing. She was young when her mother passed, and he has ignored her ever since. She had not talked to him in years; why should she care, but she does. When Morgan and Brit arrive at the estate, the groundskeeper Jon Bartlett, a tall, dark, handsome man. He tries to hinder progress in finding her father and discovering more about a large stone tablet and an archway by her father with mysterious carvings. Morgan uses her powers to unravel clues and to stop Brit from joining with a power-hungry evil sorceress that wants access to the archway to gain its power to control all.
Reprint of the original, first published in 1866.
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This book, written by one of the designers of generics, is a thorough explanation of how to use generics, and particularly, the effect this facility has on the way developers use collections.