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Sound Design
  • Language: en

Sound Design

  • Type: Book
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  • Published: 2013-04
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  • Publisher: Unknown

"The clash of light sabers in the electrifying duels of Star Wars. The chilling bass line signifying the lurking menace of the shark in Jaws. The otherworldly yet familiar pleas to "phone home" in the enchanting E.T." "These are examples of the different ways sound can contribute to the overall dramatic impact of a film. To craft a distinctive atmosphere, sound design is as important as art direction and cinematography - and it can also be an effective tool to express the personalities of your characters."--Jacket.

Sound Design
  • Language: en
  • Pages: 245

Sound Design

  • Type: Book
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  • Published: 2001
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  • Publisher: Unknown

Focusing on the importance of the soundtrack, this practical guide uses exercises and a clear text to teach the fundamentals of story creation, character development and sound creation in motion picture production.

Designing Sound
  • Language: en
  • Pages: 689

Designing Sound

  • Type: Book
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  • Published: 2010-08-20
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  • Publisher: MIT Press

A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as ...

Practical Art of Motion Picture Sound
  • Language: en
  • Pages: 681

Practical Art of Motion Picture Sound

ADR and looping --

The Stream of Consciousness
  • Language: en
  • Pages: 380

The Stream of Consciousness

None

Dialogue Editing for Motion Pictures
  • Language: en
  • Pages: 448

Dialogue Editing for Motion Pictures

Produce professional level dialogue tracks with industry-proven techniques and insights from an Emmy Award winning sound editor. Gain innovative solutions to common dialogue editing challenges such as room tone balancing, noise removal, perspective control, finding and using alternative takes, and even time management and postproduction politics. In Dialogue Editing for Motion Pictures, Second Edition veteran film sound editor John Purcell arms you with classic as well as cutting-edge practices to effectively edit dialogue for film, TV, and video. This new edition offers: A fresh look at production workflows, from celluloid to Digital Cinema, to help you streamline your editing Expanded sect...

The Foley Grail
  • Language: en
  • Pages: 276

The Foley Grail

  • Categories: Art
  • Type: Book
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  • Published: 2014-04-03
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  • Publisher: CRC Press

Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade. This new edition features: Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education All new sound "recipes" that include proven Foley methods you can immediately use on your own projects New case studies from well-known films, shows, games, and animations Interviews with current sound artists from across the globe An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, and much more

Game Sound
  • Language: en
  • Pages: 213

Game Sound

  • Type: Book
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  • Published: 2008
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  • Publisher: MIT Press

A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

Hearing the Movies
  • Language: en
  • Pages: 592

Hearing the Movies

Hearing the Movies, Second Edition, combines a historical and chronological approach to the study of film music and sound with an emphasis on building listening skills. Through engaging, accessible analyses and exercises, the book covers all aspects of the subject, including how a soundtrack is assembled to accompany the visual content, how music enhances the form and style of key film genres, and how technology has influenced the changing landscape of film music.

Video and Filmmaking as Psychotherapy
  • Language: en
  • Pages: 240

Video and Filmmaking as Psychotherapy

  • Type: Book
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  • Published: 2015-02-11
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  • Publisher: Routledge

While film and video has long been used within psychological practice, researchers and practitioners have only just begun to explore the benefits of film and video production as therapy. This volume describes a burgeoning area of psychotherapy which employs the art of filmmaking and digital storytelling as a means of healing victims of trauma and abuse. It explores the ethical considerations behind this process, as well as its cultural and developmental implications within clinical psychology. Grounded in clinical theory and methodology, this multidisciplinary volume draws on perspectives from anthropology, psychiatry, psychology, and art therapy which support the use and integration of film/video-based therapy in practice.