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Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, Worlds in Play will support and assist in reading not only within, but across fields of play - disciplinary, temporal, and geographical - and encourage all of us to widen our focus to encompass the omni-dimensional phenomenon of «worlds in play.»
"This book exposes research accounts which seek to convey an appreciation for local differences, for the empowerment of people and for the human-centred design of urban technology"--Provided by publisher.
Why do humans feel the need to scream at horror films? In Why Horror Seduces, author Matthias Clasen looks to evolutionary social science to show how the horror genre is a product of human nature.
AI in combination with other innovative technologies promises to bring unprecedented opportunities to all aspects of life. These technologies, however, hold great dangers, especially for the manipulation of the human mind, which have given rise to serious ethical concerns. Apart from some sectoral regulatory efforts to address these concerns, no regulatory framework for AI has yet been adopted though in 2021 the European Commission of the EU published a draft Act on Artificial Intelligence and UNESCO followed suit with a Recommendation on the Ethics of Artificial Intelligence. The book contextualises the future regulation of AI, specifically addressing the regulatory challenges relating to t...
This book explores key contemporary issues in participatory media culture, including questions of technology, labour and professional expertise.
This book originates from the 2017 edition of the multidisciplinary Modern Heavy Metal Conference, organised in Helsinki, Finland. This collection of seven scholarly essays explores local scenes and identities within heavy metal music from multiple angles, covering a variety of different countries and metal sub-genres from Finland to Indonesia, and from black metal to metalcore. The essays here lay various theoretical perspectives and incorporate vivid examples with metal bands and scenes from all over the world. By exploring themes and discourses that are central to both research and practice, this book appeals to a versatile global readership. It serves the wide academic communities of metal music and popular music studies as well as of many other streams within cultural and social studies. This book also provides the large and active global community of heavy metal fans with a highly interesting package of genre information and country perspectives.
This book constitutes the refereed proceedings of the Second International Conference on ICT as Key Technology for the Fight against Global Warming, ICT-GLOW 2012, held in Vienna, Austria, in September 2012, in conjunction with DEXA 2012. The 9 revised papers presented were carefully reviewed and selected for inclusion in the volume. They are organized in the following topical sections: novel implementations for energy awareness; green data centers and supercomputing; and green organization and business modelling.
The 3-volume set LNCS 9169, 9170, 9171 constitutes the refereed proceedings of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers in LNCS 9170 are organized in topical sections on gesture and eye-gaze based interaction; touch-based and haptic interaction; natural user interfaces; adaptive and personalized interfaces; distributed, migratory and multi-screen user interfaces; games and gamification; HCI in smart and intelligent environments.
The 3-volume set LNCS 9169, 9170, 9171 constitutes the refereed proceedings of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers in LNCS 9169 are organized in topical sections on HCI theory and practice; HCI design and evaluation methods and tools; interaction design; emotions in HCI.