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This book constitutes the proceedings of the First International Conference on Physiological Computing Systems, PhyCS 2014, held in Lisbon, Portugal, in January 2014. The 10 papers presented in this volume were carefully reviewed and selected from 52 submissions. They are organized in topical sections named: methodologies and methods; devices; applications; and human factors.
This book is open access under a CC BY-NC 4.0 license. This volume presents several case studies highlighting the latest findings in Industry 4.0 projects utilizing S-BPM features. Their potential is explored in detail, while the limits of engineering a company from a communication-centred perspective are also discussed. After a general introduction and an overview of the book in chapter 1, chapter 2 starts by condensing the industrial challenges driven by the German “Industry 4.0” trend to form a concrete vision for future production industries. Subsequently, chapter 3 introduces the basic concepts of S-BPM and its capabilities, in particular for supporting the restructuring of processe...
This book constitutes the proceedings of the Third International Conference on Physiological Computing Systems, PhyCS 2016, held in Lisbon, Portugal, in July 2016. The 12 papers presented in this volume were carefully reviewed and selected from numerous submissions. They contribute to the understanding of relevant trends of current research on physiological computing systems, including brain-computer interfaces, virtual reality, psychophysiological load assessment in unconstrained scenarios, body tracking and movement pattern recognition, emotion recognition, machine learning applied to diabetes and hypertension, tangible biofeedback technologies, multimodal sensor data fusion, and deep learning for hand gesture recognition.
Since the beginning of the computer age, researchers from many disciplines have sought to facilitate people's use of computers and to provide ways for scientists to make sense of the immense quantities of data coming out of them. One gainful result of these efforts has been the field of information visualization, whose technology is increasingly applied in scientific research, digital libraries, data mining, financial data analysis, market studies, manufacturing production control, and data discovery. This book collects 38 of the key papers on information visualization from a leading and prominent research lab, the University of Maryland’s Human-Computer Interaction Lab (HCIL). Celebrating...
This volume collects selected papers from the past two instances of Digital Art Weeks (Zurich, Switzerland) and Interactive Futures (Victoria, BC, Canada), two parallel festivals of digital media art. The work represented in Transdisciplinary Digital Art is a confirmation of the vitality and breadth of the digital arts. Collecting essays that broadly encompass the digital arts, Transdisciplinary Digital Art gives a clear overview of the on-going strength of scientific, philosophical, aesthetic and artistic research that makes digital art perhaps the defining medium of the 21st Century.
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