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Developer Hegemony
  • Language: en
  • Pages: 430

Developer Hegemony

It’s been said that software is eating the planet. The modern economy—the world itself—relies on technology. Demand for the people who can produce it far outweighs the supply. So why do developers occupy largely subordinate roles in the corporate structure? Developer Hegemony explores the past, present, and future of the corporation and what it means for developers. While it outlines problems with the modern corporate structure, it’s ultimately a play-by-play of how to leave the corporate carnival and control your own destiny. And it’s an emboldening, specific vision of what software development looks like in the world of developer hegemony—one where developers band together into partner firms of “efficiencers,” finally able to command the pay, respect, and freedom that’s earned by solving problems no one else can. Developers, if you grow tired of being treated like geeks who can only be trusted to take orders and churn out code, consider this your call to arms. Bring about the autonomous future that’s rightfully yours. It’s time for developer hegemony.

The Pragmatic Programmer
  • Language: en
  • Pages: 346

The Pragmatic Programmer

What others in the trenches say about The Pragmatic Programmer... “The cool thing about this book is that it’s great for keeping the programming process fresh. The book helps you to continue to grow and clearly comes from people who have been there.” — Kent Beck, author of Extreme Programming Explained: Embrace Change “I found this book to be a great mix of solid advice and wonderful analogies!” — Martin Fowler, author of Refactoring and UML Distilled “I would buy a copy, read it twice, then tell all my colleagues to run out and grab a copy. This is a book I would never loan because I would worry about it being lost.” — Kevin Ruland, Management Science, MSG-Logistics “T...

Generative AI for Effective Software Development
  • Language: en
  • Pages: 346

Generative AI for Effective Software Development

None

Linux Device Drivers
  • Language: en
  • Pages: 636

Linux Device Drivers

A guide to help programmers learn how to support computer peripherals under the Linux operating system, and how to develop new hardware under Linux. This third edition covers all the significant changes to Version 2.6 of the Linux kernel. Includes full-featured examples that programmers can compile and run without special hardware

Letters to a New Developer
  • Language: en
  • Pages: 215

Letters to a New Developer

  • Type: Book
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  • Published: 2020-08-07
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  • Publisher: Apress

Learn what you need to succeed as a developer beyond the code. The lessons in this book will supercharge your career by sharing lessons and mistakes from real developers. Wouldn’t it be nice to learn from others’ career mistakes? “Soft” skills are crucial to success, but are haphazardly picked up on the job or, worse, never learned. Understanding these competencies and how to improve them will make you a more effective team member and a more attractive hire. This book will teach you the key skills you need, including how to ask questions, how and when to use common tools, and how to interact with other team members. Each will be presented in context and from multiple perspectives so ...

History of Indian Music
  • Language: en
  • Pages: 124

History of Indian Music

None

Development and Employment of Fixed-wing Gunships, 1962-1972
  • Language: en
  • Pages: 352

Development and Employment of Fixed-wing Gunships, 1962-1972

  • Type: Book
  • -
  • Published: 1982
  • -
  • Publisher: Unknown

None

Core Blender Development
  • Language: en
  • Pages: 244

Core Blender Development

  • Type: Book
  • -
  • Published: 2020-12-12
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  • Publisher: Apress

Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project. Blender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You'll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, ...