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Marshall Seaver is being haunted. It begins with mysterious sounds, a fleeting face outside a window, a rogue breeze—all things that can be explained away. That is, until he comes face-to-face with a character who only exists on the pages of a sketchbook—a character Marshall himself created. Marshall has no idea why he is being tormented by this forbidding creature, but he is quickly convinced it has something to do with his best friend, Cooper, who has gone missing. Together with Cooper’s beautiful but aloof sister, Sydney, Marshall searches for the truth about his friend while ultimately uncovering a nightmare that is bigger and more frightening than he could ever have imagined. Numb...
Bobby Pendragon is a seemingly normal and somewhat reluctant 14- year-old boy who is swept into an amazing five-year quest.
Lala dwells in a cave that lies deep below the ground, worlds away from the castle where three beautiful princesses live. She is the best krinkle-nut digger by far, but she longs for more: the dresses, the parties, the royal life. Up, up, up Lala climbs and sneaks into the castle. She tries on the princesses’ gowns…and is caught. But the princesses dress Lala up and let her attend a ball. She stumbles. She bumbles. She is laughed at. Can Lala find it in her heart to forgive the girls who tricked her? Will Lala find out what it means to be a real princess?
Let the Games Begin.... Quillan is a territory on the verge of destruction. The people have lost control of their own future and must struggle simply to survive. The only chance they have of finding a better life is by playing the Quillan Games. Hosted by a strange pair of game masters, Veego and LaBerge, the games are a mix of sport and combat. They use the people of Quillan as pawns for their amusement as they force them to enter competitions that range from physical battles, to impossible obstacle courses, to computer-driven tests of agility. To triumph in the games is to live the life of a king. To lose is to die. This is the dangerous and deadly situation Bobby Pendragon finds on Quillan. He quickly realizes that the only way to save this troubled territory is to beat Veego and LaBerge at their own games and dismantle their horrible fun house. But there is more at stake for Bobby. The prize for winning the Quillan Games may be discovering the truth of what it really means a Traveler.
The ultimate action-fueled end-of-the-world conspiracy trilogy from #1 New York Times bestselling author D.J. MacHale THEY CAME FROM THE SKY parachuting out of military helicopters to invade Tucker Pierce’s idyllic hometown on Pemberwick Island, Maine. They call themselves SYLO and they are a secret branch of the U.S. Navy. SYLO’s commander, Captain Granger, informs Pemberwick residents that the island has been hit by a lethal virus and must be quarantined. Now Pemberwick is cut off from the outside world. Tucker believes there’s more to SYLO’s story. He was on the sidelines when the high school running back dropped dead with no warning. He saw the bizarre midnight explosion over the ocean, and the mysterious singing aircraft that travel like shadows through the night sky. He tasted the Ruby—and experienced the powers it gave him—for himself. What all this means, SYLO isn’t saying. Only Tucker holds the clues that can solve this deadly mystery. LOOK TO THE SKY because Pemberwick is only the first stop.
Each of the Travelers returns home to learn the truth about their origins before being reunited for a final, inevitable confrontation with Saint Dane, whose efforts to control Halla are destroying its very foundations.
Leave the lights on for The Library, Book 2, another thriller from bestselling author D. J. MacHale! Fans of R. L. Stine, Nightmares!, and Lockwood & Co., check out a book and fall under its spell . . . literally. Marcus is an agent of the Library—a place that exists outside time, filled with stories that don’t have an ending. Mysteries that won’t be solved until Marcus and his friends step in to finish them. Before it’s too late. An evil is plaguing a middle school in Massachusetts. Windows shatter for no reason. Bleachers collapse at a pep rally. Most of the students think they’re just having a string of bad luck, but Marcus and his friends suspect something a lot more sinister. ...
The struggle for good versus evil continues as Bobby Pendragon follows the demon, Saint Dane, to the territory of Zadaa, home of the Traveller, Loor. Zadaa is on the brink of all out war and Saint Dane is ready to push things over the edge - unless Bobby can stop him. But, the rules have changed, and with the destruction of the flume on Eelong leaving two fellow Travellers trapped, can our 21st century hero find the strength to outwit an evil tyrant and bring Zadaa to a truce?
"Includes bonus Ghostwriter games and puzzles!"--Back cover.
The seemingly normal fourteen-year-old Bobby Pendragon is swept into an alternate dimension and becomes a Traveler, and it is up to him to travel from place to place to save not just Earth but the entire universe from the evil Saint Dane.