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Scientific experiments and medical improvements in recent years have augmented our bodies, made them manipulable; our personal data have been downloaded, stored, sold, analyzed; and the pandemic has given new meaning to the idea of ‘virtual presence’. Such phenomena are often thought to belong to the era of the ‘posthuman’, an era that both promises and threatens to redefine the notion of the human: what does it mean to be human? Can technological advances impact the way we define ourselves as a species? What will the future of humankind look like? These questions have gained urgency in recent years, and continue to preoccupy cultural and legal practitioners alike. How can the law respond and adapt to a world shaped by technology and AI? How can it ensure that technological developments remain inclusive, while simultaneously enforcing ethical limits to its reach? The volume explores how fictional texts, whether on the page or on screen, negotiate the legal dilemmas posed by the increasing infiltration of technology into modern life.
This book critically and reflectively engages with the ‘Language Problem’ in the contemporary multilingual university. It paints a complex picture of the lived multilingual realities of teachers and students in universities across geographies such as Pakistan, Timor-Leste, South Korea, Bangladesh, Somaliland, Afghanistan, Fiji, Colombia, and the UK (including Northern Ireland) and focuses on three overall analytic themes: language and colonial epistemologies, language policies and practices, and language and research. Globalisation, global knowledge economy, and neoliberal governance has significantly impacted higher education by elevating colonial languages, particularly English, to a g...
This book gathers diverse critical treatments from fifteen scholars of the posthuman and posthumanism together in a single volume.
The COVID-19 Pandemic increased education, forcing educators worldwide to adapt swiftly to remote and hybrid teaching. However, many of these initial solutions proved to be temporary fixes, needing more sustainability and broader applicability. As the Pandemic persists, there is a pressing need to redefine education, transforming these ad-hoc responses into enduring pedagogical tools. This transition requires thoroughly examining the practices that emerged during the crisis and identifying those that can be refined and integrated into future educational models. Redefining Education With Pandemic Pedagogies offers a comprehensive solution to the challenge of utilizing pedagogies developed during the COVID-19 Pandemic to reform educational practices, inviting contributions from academic professionals who have navigated these transformations firsthand. This edited volume provides a platform to share experiences, insights, and innovative practices that have emerged from the crisis. By showcasing these lessons, the book aims to establish a framework for sustainable, adaptable pedagogies that can transcend the current situation and shape the future of education.
This electronic book gathers twenty papers presented at the 6th Global Conference Visions of Humanity in Cyberculture, Cyberspace and Science Fiction, which took place in the Mansfield College of Oxford, between the 12th and the 14th of July 2011.
The contributors to this volume re-assess literary practice at the edges of paper, electronic media, and film. They show how the emergence of a new medium reinvigorates the book and the page as literary media, rather than announcing their impending death.
Gothic fiction's focus on the irrational and supernatural would seem to conflict with science fiction's rational foundations. However, as this novel collection demonstrates, the two categories often intersect in rich and revealing ways. Analyzing a range of works—including literature, film, graphic novels, and trading card games—from the past three decades through the lens of this hybrid genre, this volume examines their engagement with the era's dramatic changes in communication technology, medical science, and personal and global politics.
'Landmarks in the History of Science' is a concise history of science from a global and macro-historical standpoint. It is an account of grand theoretical revolutions, such as heliocentrism, atomism, and relativity. But, more importantly, it is also a story of the methodological transitions to the experimental, mathematical, constructivist and instrumental practices of science. It begins with Ancient Greek science, as one of the first self-conscious, comprehensive and well-documented scientific endeavors at the global level. The numerous contributions of the Greeks, in philosophy, mathematics, geometry, geography and astronomy, momentous as they were, were fruits of leisure rather than indus...
A philosophical reading of video gaming that focuses on what it means to be a player. In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity. While digital gaming and culture has become a popular field of academic study, there has been a lack of sustained philosophical analysis of this direct gaming experience. In Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience, author Jonathan Boulter addresses this gap by analyzing video games and the player experience philosophically. Finding points of departure in phenomenology and psychoanalysis, Boulter argues that we need to think seri...