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Pendidkan dan pembelajaran merupakan dua sisi yang berbeda sekaligus bersentuhan erat. Pembelajaran merupakan manifestasi inti pendidikan pada tempat dan situasi apapun. Praktik pendidikan dan pembelajaran yang tidak dipandu oleh teori atau ilmu pendidikan merupakan awal dari bencana proses kemanusiaan, pemanusiaan, dan kebudayaan. Langkah awal dalam proyek pemberdayaan kehidupan bermartabat, pendidikan harus tumbuh dan berkembang sesuai tuntutan zaman. Situasi dan kondisi apapun, pendidikan wajib dan terus berjalan seiring waktu. Seperti yang saat ini kita rasakan di zaman keberlimpahan informasi, ilmu pengetahuan, dan teknologi yang sangat mendukung terhadap berjalannya pendidikan dan ilmu pengetahuan seperti halnya pendidikan Bahasa dan sastra Indonesia. Terbitnya buku bunga rampai ini merupakan bentuk sumbangsih pemikiran, gagasan, metode, dan praktik dalam dunia ilmu pengetahuan utamanya pendidikan Bahasa Indonesia yang sesuai dengan zamannya. Semoga bermanfaat dan salam literasi.
Representasi fiksi dan fakta, maka masalah-masalah pokok yang dibicarakan dalam buku ini meliputi eksistensi sastra baik dalam bentuk fiksi maupun kritik yang sangat berkaitan dengan masyarakat dan kebudayaan. Sesuai dengan lahirnya teori-teori kontemporer dan keberlimpahan teknologi informasi, maka intensitas pembicaraan dan gagasan yang disampaikan menyesuaikan dengan zaman dan generasi pembaruan ini. Seiring menampilkan cara-cara pemahaman yang baru, sebagai paradigma perkembangan ilmu pengetahuan dan teknologi, terutama, bidang sastra merupakan kajian yang sangat mendukung terhadap kekayaan intelektual masyarakat modernis, yang sangat peduli terhadap bidang kajian sastra dan segala bentu...
First Published in 2008. Routledge is an imprint of Taylor & Francis, an informa company.
This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Computer Supported Education, CSEDU 2019, held in Heraklion, Crete, Greece, in May 2019. The 30 revised full papers were carefully reviewed and selected from 202 submissions. The papers cover wide research fields including authoring tools and content development, AV-communication and multimedia, classroom management, e-Learning hardware and software, blended learning, critical success factors in distance learning.
AECT Design & Development Outstanding Book Award for 2008! Design and Development Research thoroughly discusses methods and strategies appropriate for conducting design and development research. Rich with examples and explanations, the book describes actual strategies that researchers have used to conduct two major types of design and development research: 1) product and tool research and 2) model research. Common challenges confronted by researchers in the field when planning and conducting a study are explored and procedural explanations are supported by a wide variety of examples taken from current literature. Samples of actual research tools are also presented. Important features in this...
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Networked by Design brings together work from leading international scholars in the learning sciences that applies social network theory to teachers’ social interactions and relationships. The volume examines the direct and indirect relationships and communities that teachers navigate, as well as the models, plans, and other interventions that allow them to exercise control over these networks. Each chapter draws from case studies or latitudinal research to investigate a different intervention and its outcomes. By presenting research conducted in a variety of scales and contexts, this book offers scholars, future teachers, and leaders diverse insights into how interventions in social capital and social networks can create impactful, meaningful teaching and learning.
This book is an invitation to delve into the world of Game-Based Learning, to understand the many facets that make games a truly interesting and effective tool to teach and train in the 21st century. It includes nine chapters which were initially presented at the iGBL conference, a conference held throughout Ireland, where researchers, practitioners, students and other stakeholders meet and share their interest in games and education. These chapters touch on some very important topics, including games for health; formal education; poetry and games; science teaching through mobile games; relaxation with gaming devices; and accounting for disabilities with handheld devices. Together, these chapters illustrate the advancements in the field of Game-Based Learning, the challenges faced by developers and educators, as well as the opportunities that this medium can offer. Each chapter is written with practicality in mind in an effort to provide the reader with both a solid theoretical approach and background, coupled to some practical guidelines and suggestions that can be applied easily.
In this book Michael McCarthy and Ronald Carter describe the discoursal properties of language and demonstrate what insights this approach can offer to the student and teacher of language. The authors examine the relationship between complete texts, both spoken and written, and the social and cultural contexts in which they function. They argue that the functions of language are often best understood in a discoursal environment and that exploring language in context compels us to revise commonly-held understandings about the forms and meanings of language. In so doing, the authors argue the need for language teachers, syllabus planners and curriculum organisers to give greater attention to language as discourse.