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Making Futures
  • Language: en
  • Pages: 393

Making Futures

  • Type: Book
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  • Published: 2014-10-31
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  • Publisher: MIT Press

Experiments in innovation, design, and democracy that search not for a killer app but for a collaboratively created sustainable future. Innovation and design need not be about the search for a killer app. Innovation and design can start in people's everyday activities. They can encompass local services, cultural production, arenas for public discourse, or technological platforms. The approach is participatory, collaborative, and engaging, with users and consumers acting as producers and creators. It is concerned less with making new things than with making a socially sustainable future. This book describes experiments in innovation, design, and democracy, undertaken largely by grassroots org...

Making Futures
  • Language: en
  • Pages: 393

Making Futures

  • Type: Book
  • -
  • Published: 2014-10-31
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  • Publisher: MIT Press

This book describes experiments in innovation, design, and democracy, undertaken largely by grassroots organizations, non-governmental organizations, and multi-ethnic working-class neighborhoods. These stories challenge the dominant perception of what constitutes successful innovations. They recount efforts at social innovation, opening the production process, challenging the creative class, and expanding the public sphere. The cases considered include a collective of immigrant women who perform collaborative services, the development of an open-hardware movement, grassroots journalism, and hip-hop performances on city buses. They point to the possibility of democratized innovation that goes beyond solo entrepreneurship and crowdsourcing in the service of corporations to include multiple futures imagined and made locally by often-marginalized publics.

Simulated
  • Language: en
  • Pages: 102

Simulated "real" Worlds

  • Type: Book
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  • Published: 2010
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  • Publisher: Unknown

None

The New Production of Users
  • Language: en
  • Pages: 358

The New Production of Users

  • Type: Book
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  • Published: 2016-04-20
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  • Publisher: Routledge

Behind the steady stream of new products, technologies, systems and services in our modern societies there is prolonged and complicated battle around the role of users. How should designers get to know the users’ interests and needs? Who should speak for the users? How may designers collaborate with users and in what ways may users take innovation into their own hands? The New Production of Users offers a rare overview of these issues. It traces the history of designer-user relations from the era of mass production to the present days. Its focus lies in elaborating the currently emerging strategies and approaches to user involvement in business and citizen contexts. It analyses the challen...

Harmonizing Creativity: Navigating the Past, Present, and Future of Product and Graphic Design in the Age of AI
  • Language: en
  • Pages: 215

Harmonizing Creativity: Navigating the Past, Present, and Future of Product and Graphic Design in the Age of AI

Step into the future of creativity and technology with our groundbreaking book, where Artificial Intelligence meets the world of design. Discover how AI is revolutionizing product and graphic design, pushing the boundaries of what's possible. Dive deep into the rich history of design and uncover the secrets of design thinking, ethics, and sustainability. Explore the global perspectives of cross-cultural design and learn how design education is shaping the future of technology. This book not only navigates through user-centered and multisensory design but also promotes sustainable manufacturing practices and AI-enhanced prototyping. Imagine a world where design is ethical, inclusive, and coll...

Things We Could Design
  • Language: en
  • Pages: 313

Things We Could Design

  • Type: Book
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  • Published: 2021-08-24
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  • Publisher: MIT Press

How posthumanist design enables a world in which humans share center stage with nonhumans, with whom we are entangled. Over the past forty years, designers have privileged human values such that human-centered design is seen as progressive. Yet because all that is not human has been depleted, made extinct, or put to human use, today's design contributes to the existential threat of climate change and the ongoing extinctions of other species. In Things We Could Design, Ron Wakkary argues that human-centered design is not the answer to our problems but is itself part of the problem. Drawing on philosophy, design theory, and numerous design works, he shows the way to a relational and expansive ...

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
  • Language: en
  • Pages: 1462

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches

  • Type: Book
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  • Published: 2011-04-30
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  • Publisher: IGI Global

"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

Design Ethnography
  • Language: en
  • Pages: 244

Design Ethnography

This book advances the practice and theory of design ethnography. It presents a methodologically adventurous and conceptually robust approach to interventional and ethical research design, practice and engagement. The authors, specialising in design ethnography across the fields of anthropology, sociology, human geography, pedagogy and design research, draw on their extensive international experience of collaborating with engineers, designers, creative practitioners and specialists from other fields. They call for, and demonstrate the benefits of, ethnographic and conceptual attention to design as part of our personal and public everyday lives, society, institutions and activism. Design Ethnography is essential reading for researchers, scholars and students seeking to reshape the way we research, live and design ethically and responsibly into yet unknown futures.

Collective Wisdom
  • Language: en
  • Pages: 397

Collective Wisdom

  • Type: Book
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  • Published: 2022-11-01
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  • Publisher: MIT Press

How to co-create—and why: the emergence of media co-creation as a concept and as a practice grounded in equity and justice. Co-creation is everywhere: It’s how the internet was built; it generated massive prehistoric rock carvings; it powered the development of vaccines for COVID-19 in record time. Co-creation offers alternatives to the idea of the solitary author privileged by top-down media. But co-creation is easy to miss, as individuals often take credit for—and profit from—collective forms of authorship, erasing whole cultures and narratives as they do so. Collective Wisdom offers the first guide to co-creation as a concept and as a practice, tracing co-creation in a media-makin...

Culture and Computing
  • Language: en
  • Pages: 474

Culture and Computing

This book constitutes the refereed proceedings of the First International Conference on Culture and Computing, C&C 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in July 2020. The conference was planned to be held in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 34 papers presented in this volume were organized in topical sections as follows: HCI and ethics in cultural contexts; interactive and immersive cultural heritage; and preservation of local cultures.