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Here the usually hidden secrets of karate techniquesare revealed in easy-to-understand, clearly explained and illustrated sequences. Utilizing over 330 photographs, The Tekki Series allows a continuous visualization of an opponent during the entire kata, without missing or overlapping motions in the kata sequence. Elmar Schmeisser is a 7th degree black belt and a master instructor with the International Society of Okinawan/Japanese Karate-do and the International Shotokan-ryu Karate-Do Shihankai. Involved in the martial arts for five decades, Schmeisser-Sensi is an authoritative and innovative instructor specializing in Kata Bunkai. Author of Advanced Karate-do, as well as Channan, the Heart of the Heians, Schmeisser-Sensei is a teacher of all ages, an internationally recognized authority, and a brilliant innovator in the modern practice of the ancient art of Karate.
Unlocking the secrets of the Karate Kata, Elmar Schmeisser meticulously explores the core of Shotokan's Heian Kata. This text is a "must-have" for any serious karate student who wants to truly understand how Kata works and where real applications seem "hidden".
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This two-volume set LNCS 6771 and 6772 constitutes the refereed proceedings of the Symposium on Human Interface 2011, held in Orlando, FL, USA in July 2011 in the framework of the 14th International Conference on Human-Computer Interaction, HCII 2011 with 10 other thematically similar conferences. The 137 revised papers presented in the two volumes were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the thematic area of human interface and the management of information. The 62 papers of this second volume address the following major topics: access to information; supporting communication; supporting work, collaboration; decision-making and business; mobile and ubiquitous information; and information in aviation.
This book provides an introduction to augmented reality and covers many types of hardware that can be used in hardware reality to make the AR experience more immersive. Examples of such gear include processors, displays and sensors are explained briefly.
The 2006 conference, "Smart Prosthetics: Exploring Assistive Devices for the Body and Mind," attracted scientists, engineers and medical researchers to participate in a series of task groups to develop research plans to address various challenges within the prosthetics field. Eleven conference task groups gave the participants eight hours to develop new research approaches to various challenges, including: build a smart prosthesis that will grow with a child; develop a smart prosthetic that can learn better and/or faster; refine technologies to create active orthotic devices; and describe a framework for replacing damaged cortical tissue and fostering circuit integration to restore neurologi...
Teaching is an art. Effective martial arts teachers must not only be competent practitioners but must also develop the communication and interpersonal skills of any good teacher. In this collection, twenty-six experienced martial arts teachers discuss the process of learning and teaching a martial art, from the 'nuts and bolts' of teaching technique to the philosophical underpinnings of training.
This two-volume set LNCS 6771 and 6772 constitutes the refereed proceedings of the Symposium on Human Interface 2011, held in Orlando, FL, USA in July 2011 in the framework of the 14th International Conference on Human-Computer Interaction, HCII 2011 with 10 other thematically similar conferences. The 137 revised papers presented in the two volumes were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the thematic area of human interface and the management of information. The 75 papers of this first volume address the following major topics: design and development methods and tools; information and user interfaces design; visualisation techniques and applications; security and privacy; touch and gesture interfaces; adaption and personalisation; and measuring and recognising human behavior.
This volume discusses pleasurable design- a part of the traditional usability design and evaluation methodologies. The book emphasizes the importance of designing products and services to maximize user satisfaction. By combining this with traditional usability methods it increases the appeal of products and use of services.
Tsuku Kihon refers to powerful and dynamic techniques used and taught by some Shotokan karate instructors. the idea behind Tsuku Kihon is that power and closing distance are greatly enhanced by propelling the body forward using basic karate principles. A group of approximately 25 Tsuku Kihon combinations was developed by several Shotokan instructors in the middle of the 20th century. Sensei Luis Bernardo Mercado decided to expand and categorize Tsuku Kihon in order to increase its applications and to create a formal structure for teaching them. Many months of trial and error by the author of this book resulted in an additional 42 combinations and three methods by which Tsuku Kihon can be systematically taught to intermediate and advanced karate students. This book is a result of that effort. This 2nd Edition also has beautiful original artwork by Nobu Kaji and Egil Thomson.