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Buku ini membahas tentang dasar- dasar teori serta bagaimana mengaplikasikannya dalam kelompok masyarakat melalui sudut pandang ilmu kesehatan masyarakat. Buku ini juga diharapkan dapat menambah literatur dan menunjang proses pembelajaran kesehatan masyarakat bagi para mahasiswa bidang kesehatan, para akademisi maupun para profesi kesehatan masyarakat. Materi yang dibahas dalam buku ini adalah : Bagian 1 : Konsep Dasar Kesehatan Masyarakat Bagian 2 : Epidemiologi Bagian 3 : Gizi Masyarakat Bagian 4 : Statistik Kesehatan Bagian 5 : Administrasi Kesehatan Masyarakat Bagian 6 : Konsep Dasar Promosi Kesehatan Bagian 7 : Kesehatan Kerja Bagian 8 : Kesehatan Lingkungan
Buku Ini Membahas Tentang: BAB 1 Batasan dan Ruang Lingkup Isu Terkini Epidemiologi BAB 2 Isu Terkini Penyakit Menular dan Penyakit Tidak Menular BAB 3 Isu Terkini Penyakit Malaria Dan Kematian Akibat Malaria BAB 4 Isu Terkini Penyakit ISPA dan Kematian Akibat ISPA BAB 5 Isu Terkini Mengenai Kesehatan Lingkungan Pemukiman BAB 6 Isu Terkini Penyakit TB dan Kematian Akibat TB BAB 7 Isu Terkini Penyakit Kanker Dan Kematian Akibat Kanker BAB 8 Isu Terkini Penyakit DM dan Kematian Akibat DM BAB 9 Isu Terkini Penyakit Hipertensi BAB 10 Isu Terkini Stunting Secara Global dan Nasional
Our working conditions have undergone rapid and fundamental changes during the last few years. One example is the widespread use of the individual computer in the shop, office and home. Another major development is that women now hold many jobs that used to be in the male domain, and that many more women choose a life-long occupational career. Workforces, tasks, conditions and tools are changing. Many office and industrial workers are tied to human-machine systems. Repetitive work can create cumulative health problems such as the often reported visual strains, mental stress and physical injury. Proper ergonomic measures can avoid such harmful effects and instead promote health conditions which are both efficient and agreeable. In this latest edition of Fitting the Task to the Human, Professor Karl Kroemer has revised and updated the text and data while remaining true to the spirit of Professor Etienne Grandjean's earlier editions. This aim is, as before, to impart basic knowledge of occupational ergonomics in a straightforward and lucid fashion to those responsible for the design, management and safety of people in the workplace, and to those who study it.
Whatever you want to do, in any genre, time period, or setting, the HERO System lets you do it! Widely regarded as the best roleplaying game system ever created, the HERO System has become even better with this Revised version of the 5th Edition rules!
Fatigue can have a major impact on an individual's performance and well-being, yet is poorly understood, even within the scientific community. There is no developed theory of its origins or functions, and different types of fatigue (mental, physical, sleepiness) are routinely confused. The widespread interpretation of fatigue as a negative consequence of work may be true only for externally imposed goals; meaningful or self-initiated work is rarely tiring and often invigorating. In the first book dedicated to the systematic treatment of fatigue for over sixty years, Robert Hockey examines its many aspects - social history, neuroscience, energetics, exercise physiology, sleep and clinical implications - and develops a new motivational control theory, in which fatigue is treated as an emotion having a fundamental adaptive role in the management of goals. He then uses this new perspective to explore the role of fatigue in relation to individual motivation, working life and well-being.
The best has just gotten even better! The HERO System 6th Edition brings new levels of flexibility and creativity to the acclaimed HERO System, allowing players to create any sort of character, power, gadget, spell, vehicle, monster, or weapon they can think of.
Drawing Futures brings together international designers and artists for speculations in contemporary drawing for art and architecture.Despite numerous developments in technological manufacture and computational design that provide new grounds for designers, the act of drawing still plays a central role as a vehicle for speculation. There is a rich and long history of drawing tied to innovations in technology as well as to revolutions in our philosophical understanding of the world. In reflection of a society now underpinned by computational networks and interfaces allowing hitherto unprecedented views of the world, the changing status of the drawing and its representation as a political act ...
Writers, game designers, teachers, and students ~this is the book youve been waiting for! Written by storytellers for storytellers, this volume offers an entirely new approach to word finding. Browse the pages within to see what makes this book different:
The Algernon Files is a compilation of heroic and villainous NPCs designed to give a GM and his players additional resources for the Mutants & Masterminds game. It includes over 100 write-ups for NPCs of varying power levels, as well as maps, new rules, new powers, and new feats. It introduces the hero teams, The Sentinels, The Aerie, and The Covenant, as well as solo heroes. The book also introduces the villainous teams The Black Knights, The Prometheans, and The Sinister Circle, as well as heavy hitters such as Praetorian and The Serpent Queen, followed by other villains and potential sparring partners of different types, power models, and general effectiveness.