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Train Your Brain with Activities Using Loops
  • Language: en
  • Pages: 34

Train Your Brain with Activities Using Loops

Loops are repetitive tasks commonly found in computer programming. This book of fun activities encourages readers to form their own loops using everyday objects. These unplugged exercises teach young readers the concepts programmers use every day, such as patterning, reusing materials, and ordering information. Each activity helps readers become stronger thinkers and the coders of tomorrow.

Train Your Brain with Problem-Solving Activities
  • Language: en
  • Pages: 34

Train Your Brain with Problem-Solving Activities

Solving problems is one of the primary parts of a computer coder's job. This book uses fun activities to explore different computer programming concepts, like computational thinking, organization, and breaking down tasks. Each activity allows readers to explore the concepts without the use of a computer, instead using everyday objects to expand the reader's understanding of computer programming skills and concepts.

Train Your Brain with Collaboration Activities
  • Language: en
  • Pages: 34

Train Your Brain with Collaboration Activities

Computer coding thrives off of collaboration to solve problems. This fun activity book provides readers with ways to adapt and use collaboration in everyday life. Its key concepts include organizing data, teamwork, project management, appreciation, trial and error, and problem solving. Each activity is unplugged, using materials readers can find at home. The activities focus on building the reader's understanding of the benefits and advantages of collaborating with others.

Train Your Brain with Activities of Odds and Chance
  • Language: en
  • Pages: 34

Train Your Brain with Activities of Odds and Chance

Computer coders don't always get things right the first time. There is a level of risk involved in creating a program. This series of activities allows readers to explore concepts such as odds and chance, computational thinking, and probability using real-life situations. Each unplugged activity explains odds, how to predict and understand chance, and how these concepts fit into computer programming.

Train Your Brain with Data Activities
  • Language: en
  • Pages: 34

Train Your Brain with Data Activities

Computer programmers use different skills every day. One of those skills is analyzing data. This series of fun, unplugged activities teaches readers to assess and organize data, reveals the importance of those abilities to computer programming, and demonstrates how they can be harnessed to analyze information in real life. Each activity uses everyday objects and materials to help a reader learn how to think like a coder does. Students will gain key skills in areas of computational thinking, collaboration, project management, and analysis.

Train Your Brain with Parallel Computing and If/Then Activities
  • Language: en
  • Pages: 34

Train Your Brain with Parallel Computing and If/Then Activities

Part of computer coding is thinking of what will happen to the program when a particular condition is applied. This is called an if/then sequence. In this activity book, readers explore the fun that can be had with if/then statements. The activities do not require a computer. They explore concepts like breaking down problems into smaller tasks, working in groups, ordering information, cooperation, and conditional statements. Each activity emphasizes the importance of if/then sequences and explains how to approach them like a programmer.

Coding Activities for Coding Robots with LEGO Mindstorms®
  • Language: en
  • Pages: 66

Coding Activities for Coding Robots with LEGO Mindstorms®

Countless robots are available in stores today. Some of these robots can be controlled with a simple application, while some require a working knowledge of code. Using a LEGO Mindstorms kit requires users to build and customize a robot and then learn to program it to control its operation. In this compelling volume, readers will learn how to get started using LEGO Mindstorms robots by completing a series of hands-on coding activities. These activities not only introduce robotics, they also help lay a foundation for future coding skills.

Understanding Coding with Java
  • Language: en
  • Pages: 27

Understanding Coding with Java

Need an application that will run on any system and in any environment? Java, known as a �write once, read anywhere� programming language, has become the go-to language for cross-platform programming. This workhorse language is a great starting point for coders looking to develop job skills. With the help of simple code, manageable text, and clear diagrams, readers will learn how to code base programs in Java using the activities in this book. In no time at all, readers will have the knowledge needed to start working with Java.

Sweet Mystery
  • Language: en
  • Pages: 284

Sweet Mystery

An exquisitely written memoir—combining sorrow and joy, anger and forgiveness, suffering and healing—that affirms the resilience and strength that imbue the human spirit Judith Paterson was just nine years old in 1946 when her mother died of a virulent combination of alcoholism and mental illness at the age of 31. Sweet Mystery: A Book of Remembering is Paterson’s harrowing account of the memories of her mother, told with eloquence and understanding. Set largely in Montgomery, Alabama, the story plays out against a backdrop of relatives troubled almost as much by southern conflicts over race and class as by the fallout from a long family history of drinking, denial, and mental illness....