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An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
Deriving its title from the Paul Klees pedagogical sketchbook of the same name
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Night in the Museum is a new publication from acclaimed British artist Ryan Gander. The book explores the act of viewing, through sculptures, paintings and prints in the Arts Council Collection, the UK's largest loan collection of postwar British art. Pairing each figurative sculpture with a contemporary artwork, Gander sets up an objective relationship between the "viewing" sculpture and the painting or print that they are gazing at, provoking questions about the role of the artist, the artwork and the viewer. Containing brand new work created by Gander especially for the accompanying exhibition, and a text from Ossian Ward, Night in the Museum provides a unique reflection on the role of looking in contemporary art. The work of Ryan Gander (born 1976)ranges from installations, sculptures and photographs to performative lectures, publications, inventions and interventions. Gander examines the conditions of art production and the cognitive process of the perception of art. He has won numerous prestigious prizes, including the Z rich Art Prize (2009), the ABN Amro Art Price (2006), the Baloise Art Statements of the Art Basel (2006) and the Dutch Prix de Rome (2003).
Småbarnsfasen kan være intens, med søvnmangel, krangling og lite sex. Samlivsterapeut Catrin Sagen gir sine beste råd om hvordan man kan ta vare på parforholdet de første årene med barn. Som bonus får leseren skråblikk fra komiker Steinar Sagen. I Fra ligging til legging får du samlivsterapeut Cathrin Sagens beste råd til å bevare forholdet og gnisten i den krevende småbarnsperioden. Psykolog Sagen har i en årrekke jobbet med par i akkurat denne fasen og vet hvor skoen trykker. Her får du konkrete løsninger på problemene som dukker opp, og triks som kan stanse en krangel før den eskalerer. Sagen gir råd om hvordan man kan dele på arbeidet, ta opp igjen sexlivet og hvordan man kan tilgi, lytte og bekrefte hverandre. Nøkkelen til å bevare kjærligheten ligger i å styrke de emosjonelle båndene i paret, sier den erfarne psykologen. Underveis krydres lesingen med humoristiske innspill fra terapeutens ektemann, Steinar Sagen.
"An essential guide for navigating the new Commons and the old laws of copyright control." -Ellen Lupton This book is an artist's guide to copyright, written for makers. Both practical and critical, it will guide you through the concepts underlying copyright and how they apply in your practice. How do you get copyright? For what work? And for how long? How does copyright move across mediums, and how can you go about integrating the work of others? Copy This Book details the concepts of authorship and original creation that underlie our legal system, equipping the reader with the conceptual keys to participate in the debate on intellectual property today. "This sharp and useful book shines a light on the rights of all artists to protect--and share--their work. Eric Schrijver has produced an essential guide for navigating the new Commons and the old laws of copyright control." --Ellen Lupton
教學和學習運算藝術和設計的重要指南:練習、任務、訪談和超過170幅創意作品插圖 本書是運用代碼作為創意媒介的設計師、藝術家、教育工作者和實踐者的重要資源,並作為在科學、科技、工程、數學(STEM)教育中引進「藝術」(STEAM)提供了指南。本書包含一系列經典的創意編碼當代設計作品和歷史,並附有豐富的提示、任務、註解和示例。其中包含超過170件創意作品,以及一系列與頂尖教育者的訪談使得本書內容更為豐富。在一般程式書籍未提及的部分,作者們持續強調適用於以藝術和設計為導向的課堂替代教育方式...
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