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Cognitive Agents for Virtual Environments
  • Language: en
  • Pages: 194

Cognitive Agents for Virtual Environments

  • Type: Book
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  • Published: 2013-02-26
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  • Publisher: Springer

This book constitutes the refereed post-proceedings of the First International Workshop on Cognitive Agents for Virtual Environments, CAVE 2012, held at AAMAS 2012, in Valencia, Spain, in June 2012. The 10 full papers presented were thoroughly reviewed and selected from 14 submissions. In addition one invited high quality contribution has been included. The papers are organized in the following topical sections: coupling agents and game engines; using games with agents for education; visualization and simulation; and evaluating games with agents.

Advancing Social Simulation: The First World Congress
  • Language: en
  • Pages: 362

Advancing Social Simulation: The First World Congress

Bringing together diverse approaches to social simulation and research agendas, this book presents a unique collection of contributions from the First World Congress on Social Simulation, held in 2006 in Kyoto, Japan. The work emerged from the collaboration of the Pacific Asian Association for Agent-Based Approach in Social Systems Sciences, the North American Association for Computational Social and Organizational Science, and the European Social Simulation Association.

Multi-Agent-Based Simulation XII
  • Language: en
  • Pages: 135

Multi-Agent-Based Simulation XII

  • Type: Book
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  • Published: 2012-02-27
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 12th International Workshop on Multi-Agent-Based Simulation, MABS 2011, held in Taipei, Taiwan, in May 2011. The 10 revised selected and extended papers presented were carefully reviewed and selected from 21 submissions. The topics covered are MABS in scientometrics; MABS in politics, transit and policy; pedestrian, crowds and large scale MABS; and MABS modeling.

Multi-Agent-Based Simulation IX
  • Language: en
  • Pages: 224

Multi-Agent-Based Simulation IX

This book constitutes the thoroughly refereed postproceedings of the 9th International Workshop on Multi-Agent-based Simulation, MABS 2008, held in Estoril, Portugal, in May 2008. The 16 revised full papers presented have gone through two rounds of reviewing, selection, and improvement and were selected from 44 submissions; they present state-of-the-art research results in agent-based simulation and modeling. The papers are organized in topical sections on simulation of economic behaviour; modelling and simulation of social behaviou; applications; techniques, infrastructure and technologies as well as methods and methodologies.

Multiagent System Technologies
  • Language: en
  • Pages: 292

Multiagent System Technologies

  • Type: Book
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  • Published: 2014-09-15
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  • Publisher: Springer

This book constitutes the proceedings of the 12th German Conference on Multiagent System Technologies, MATES 2014, held in Stuttgart, Germany, in September 2014. The 9 full papers and 7 short papers included in this volume were carefully reviewed and selected from 31 submissions. The book also contains 2 invited talks. The papers are organized in topical sections named: mechanisms, negotiation, and game theory; multiagent planning, learning, and control; and multiagent systems engineering, modeling and simulation.

Multi-Agent-Based Simulation VII
  • Language: en
  • Pages: 198

Multi-Agent-Based Simulation VII

  • Type: Book
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  • Published: 2007-10-25
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  • Publisher: Springer

This book constitutes the thoroughly refereed proceedings of the 7th International Workshop on Multi-Agent-Based Simulation, MABS 2006. This was held in Hakodate, Japan, May 8, 2006 as an associated event of AAMAS 2006, the main international conference on autonomous agents and multi-agent systems. The 12 revised full papers presented together with three short papers and two invited papers were carefully reviewed and selected from 25 submissions during two rounds of reviewing.

Multi-Agent-Based Simulation
  • Language: en
  • Pages: 275

Multi-Agent-Based Simulation

  • Type: Book
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  • Published: 2003-07-31
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  • Publisher: Springer

This volume is based on papers accepted for the Second International Workshop on Multi-agent-based Simulation (MABS-2000)federated with the Fourth Int- national Conference on Multi Agent Systems (ICMAS-2000)held in Boston in July 2000. The purpose of MABS-2000 was to investigate and develop the synergy - tween software engineering for multi-agent systems and agent-based social s- ulation. The papers included in the MABS-2000 workshop were selected either because they explore how agent interaction can be used to build multi-agent s- tems or they o?er examples of problem-oriented (rather than technique-oriented) systems. No paper was selected if it speci?ed a model or an issue to make it ?t a ...

Modeling and Using Context
  • Language: en
  • Pages: 392

Modeling and Using Context

  • Type: Book
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  • Published: 2013-10-23
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  • Publisher: Springer

This book constitutes the proceedings of the 8th International and Interdisciplinary Conference on Modeling and Using Context, CONTEXT 2013, held in Annecy, France, in October/November 2013. The 23 full papers and 9 short papers presented were carefully reviewed and selected from numerous submissions. In addition the book contains two keynote speeches and 9 poster papers. They cover cutting-edge results from the wide range of disciplines concerned with context, including: Cognitive Sciences (Linguistics, Psychology, Computer Science, Neuroscience), and computer science (artificial intelligence, logics, ubiquitous and pervasive computing, context-awareness systems), and the Social Sciences and Organizational Sciences, as well as the Humanities and all application areas, including Medicine and Law.

Agents for Games and Simulations II
  • Language: en
  • Pages: 216

Agents for Games and Simulations II

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.

Agents for Games and Simulations
  • Language: en
  • Pages: 247

Agents for Games and Simulations

  • Type: Book
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  • Published: 2009-12-01
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  • Publisher: Springer

Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.