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There was and always will be interesting chaos till it’s settled. Unfortunately, a battle for dominance gets messy, extremely messy. The last time it happened, it lasted a hellish century and left only three billion humans alive. A ghost leader has experiments made, if they’re successful, they can be used in many ways. If it doesn’t work on the newborns… we don’t talk about that. The beasts aim to learn about humans the way humans begin learning about the world. They also plan to spread terror the same way humans do. With the new species aiming for and a team of split up successful hybrid humans seek to expose Passion Labs and the Prime Minister of Neo Genesis. One side seeks domination and the other hopes for a peaceful life, what battles will ensue?
Contrary to US government assertions, the Abu Ghraib photos do not reflect the perverse handiwork of a 'few bad apples'. As American Torture reveals, tortures such as sensory deprivation, sexual humiliation and forced standing are core elements of the American detention regime, a product of more than sixty years of government research and development fully detailed in extensive CIA manuals. In the wake of the Abu Ghraib scandal, mainstream media and human rights organisations have exhaustively documented the American use of torture in detention centres around the world. Although expansive, these reports lack context. American Torture examines the origins of this detention regime and traces how it was refined, spread and kept legal. Along the way, American Torture uncovers the effects of state-sponsored torture and deconstructs the myths espoused by its proponents. What are the ramifications of such praxis for global security? The book will also feature an interview with Mamdouh Habib, and look at the plight of Guantanamo Bay detainee David Hicks.
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Business Games are a specific typology of serious games which combine business simulations and games to support management and entrepreneurial training. This volume presents the theory and teaching methodology of business games. Active learning is the foundation of business game-based learning which places learners at the centre of the educational process: the interactive nature of games stimulates learning, and learning by doing through simulations prepares students to face and understand the ambiguities and uncertainties of the real working environment. With its balance of theoretical and practical content this book aims to meet the needs of lecturers and other education professionals interested in the use and development of business games. High school teachers and other education providers can learn how to correctly design a management course enriched by the use of a business game. The book also deals with the design and development of models that can be used in the creation of new software.
The collection of chapters in this book results from ongoing scientific discussions on teaching, learning and curriculum studies in Europe. Didactics as a research field and area of knowledge deals with questions about teaching, learning and educational content. Didactics explores institutionalized teaching and learning processes that are fundamental to allow people living together and acting as citizens. It connects curriculum issues to classroom practices and student’s learning experience in a unique manner that goes beyond the field of curriculum studies and the field of the learning sciences. Focusing on different research traditions for conceptualizing the relationships between learni...
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
The information herein was accumulated of fifty some odd years. The collection process started when TV first came out and continued until today. The books are in alphabetical order and cover shows from the 1940s to 2010. The author has added a brief explanation of each show and then listed all the characters, who played the roles and for the most part, the year or years the actor or actress played that role. Also included are most of the people who created the shows, the producers, directors, and the writers of the shows. These books are a great source of trivia information and for most of the older folk will bring back some very fond memories. I know a lot of times we think back and say, "Who was the guy that played such and such a role?" Enjoy!
This book constitutes the refereed proceedings of the 6th European Conference on Technology Enhanced Learning, EC-TEL 2011, held in Palermo, Italy, in September 2010. The 30 revised full papers presented were carefully reviewed and selected from 158 submissions. The book also includes 12 short papers, 8 poster papers, and 2 invited paper. There are many interesting papers on topics such as web 2.0 and social media, recommender systems, learning analytics, collaborative learning, interoperability of tools, etc.