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Game Development and Production
  • Language: en
  • Pages: 436

Game Development and Production

A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.

Settlers of the New Virtual Worlds
  • Language: en

Settlers of the New Virtual Worlds

  • Type: Book
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  • Published: 2008-08-13
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  • Publisher: Unknown

A cutting-edge exploration of the future of human rights in digital/virtual spaces, addressing rapidly arising issues of property rights, avatar ownership, and 'rental leases' in virtual space.

Advanced Lighting and Materials with Shaders
  • Language: en
  • Pages: 360

Advanced Lighting and Materials with Shaders

The world around us is filled with subtle lighting effects, but until recently it was not possible to duplicate these real-world effects in computer games because of the limits of consumer graphics hardware. Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capabilities of modern hardware. Topics include the physics of light, raytracing and related techniques, objects and materials, lighting and reflectance models, implementing lights in shaders, spherical harmonic lighting, spherical harmonics in DirectX, and real-time radiosity.Upon reading this text, you will understand th...

Documentary
  • Language: en
  • Pages: 504

Documentary

  • Type: Book
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  • Published: 2007
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  • Publisher: Unknown

None

Video Gaming
  • Language: en
  • Pages: 189

Video Gaming

  • Type: Book
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  • Published: Unknown
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  • Publisher: PediaPress

Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.

Computer Gaming World
  • Language: en
  • Pages: 504

Computer Gaming World

  • Type: Book
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  • Published: 2003
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  • Publisher: Unknown

None

MMOs from the Inside Out
  • Language: en
  • Pages: 742

MMOs from the Inside Out

  • Type: Book
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  • Published: 2015-12-30
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  • Publisher: Apress

This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it’s still all worthwhile. Playing MMOs is about fun, immersion, and identity. Creating MMOs is abou...

게임 제작 최전선(CD1장포함)(에이콘게임개발프로그래밍시리즈 3)
  • Language: ko
  • Pages: 413

게임 제작 최전선(CD1장포함)(에이콘게임개발프로그래밍시리즈 3)

  • Type: Book
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  • Published: 2005-06-10
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  • Publisher: Unknown

None

Interactive Storytelling
  • Language: en
  • Pages: 330

Interactive Storytelling

  • Type: Book
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  • Published: 2017-08-02
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  • Publisher: CRC Press

We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.

Career Opportunities in the Internet, Video Games, and Multimedia
  • Language: en
  • Pages: 385

Career Opportunities in the Internet, Video Games, and Multimedia

Provides updated key information, including salary ranges, employment trends, and technical requirements. Career profiles include animator, content specialist, game designer, online editor, web security manager, and more.