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The book first explores the cybersecurity’s landscape and the inherent susceptibility of online communication system such as e-mail, chat conversation and social media in cybercrimes. Common sources and resources of digital crimes, their causes and effects together with the emerging threats for society are illustrated in this book. This book not only explores the growing needs of cybersecurity and digital forensics but also investigates relevant technologies and methods to meet the said needs. Knowledge discovery, machine learning and data analytics are explored for collecting cyber-intelligence and forensics evidence on cybercrimes. Online communication documents, which are the main sourc...
This book constitutes the refereed proceedings of the Pacific Asia Workshop on Intelligence and Security Informatics, PAISI 2009, held in Bangkok, Thailand, in April 2009. The 10 revised full papers, 7 revised short papers together with 1 keynote lecture were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on terrorism informatics and crime analysis enterprise risk management emergency response and surveillance information access and security, as well as data and text mining.
This book constitutes the refereed proceedings of the 4th International Conference on Big Data and Security, ICBDS 2022, held in Xiamen, China, during December 8–12, 2022. The 51 full papers and 3 short papers included in this book were carefully reviewed and selected from 211 submissions. They were organized in topical sections as follows: answer set programming; big data and new method; intelligence and machine learning security; data technology and network security; sybersecurity and privacy; IoT security.
This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.
This two volume set LNCS 10039 and LNCS 10040 constitutes the thoroughly refereed post-conference proceedings of the Second International Conference on Cloud Computing and Security, ICCCS 2016, held in Nanjing, China, during July 29-31, 2016. The 97 papers of these volumes were carefully reviewed and selected from 272 submissions. The papers are organized in topical sections such as: Information Hiding, Cloud Computing, Cloud Security, IOT Applications, Multimedia Applications, Multimedia Security and Forensics.
As the metaverse rapidly evolves, a comprehensive examination of the emerging threats and challenges is imperative. In the groundbreaking exploration within Forecasting Cyber Crimes in the Age of the Metaverse, the intersection of technology, crime, and law enforcement is investigated, and it provides valuable insights into the potential risks and strategies for combating cybercrimes in the metaverse. Drawing upon research and scientific methodologies, this book employs a forward-thinking approach to anticipate the types of crimes that may arise in the metaverse. It addresses various aspects of cybercrime, including crimes against children, financial fraud, ransomware attacks, and attacks on...
This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part II are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games.
This volume constitutes the second of three parts of the refereed proceedings of the First International Conference on Computer Science and Information Technology, CCSIT 2010, held in Bangalore, India, in January 2011. The 66 revised full papers presented in this volume were carefully reviewed and selected. The papers are organized in topical sections on networks and communications; network and communications security; wireless and mobile networks.
This book constitutes the proceedings of the International Conference on Web of Services, ICWS 2020, held virtually as part of SCF 2020, in Honolulu, HI, USA, in September 2020. The 14 full papers presented in this volume were carefully reviewed and selected from 52 submissions. The conference proceeding ICWS 2020 presents the latest fundamental advances in the state of the art and practice of Web-based services, identify emerging research topics, and define the future of Web-based services. All topics regarding Web-centric services, enabling technologies and applications align with the theme of ICWS.