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Contemporary epistemological and cognitive studies, as well as recent trends in computer science and game theory have revealed an increasingly important and intimate relationship between Information, Interaction, and Agency. Agents perform actions based on the available information and in the presence of other interacting agents. From this perspective Information, Interaction, and Agency neatly ties together classical themes like rationality, decision-making and belief revision with games, strategies and learning in a multi-agent setting. Unified by the central notions Information, Interaction, and Agency, the essays in this volume provide refreshing methodological perspectives on belief revision, dynamic epistemic logic, von Neumann games, and evolutionary game theory; all of which in turn are central approaches to understanding our own rationality and that of other agents. Reprinted from Synthese, 139:2 and 142:2 (2004), Special Section Knowledge, Rationality, and Action.
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The Ruthwell Cross is one of the finest Anglo-Saxon high crosses that have come down to us. The longest epigraphic text in the Old English Runes Corpus is inscribed on two sides of the monument: it forms an alliterative poem, in which the Cross itself narrates the crucifixion episode. Parts of the inscription are irrevocably lost. This study establishes a historico-cultural context for the Ruthwell Cross’s texts and sculptures. It shows that The Ruthwell Crucifixion Poem is an integral part of a Christian artefact but also an independent text. Although its verses match closely with lines of The Dream of the Rood in the Vercelli Book, a comparative analysis gives new insight into their comp...
Perhaps the most enigmatic cultural artifacts that survive from the Anglo-Saxon period are the Old English riddle poems that were preserved in the tenth century Exeter Book manuscript. Clever, challenging, and notoriously obscure, the riddles have fascinated readers for centuries and provided crucial insight into the period. In Say What I Am Called, Dieter Bitterli takes a fresh look at the riddles by examining them in the context of earlier Anglo-Latin riddles. Bitterli argues that there is a vigorous common tradition between Anglo-Latin and Old English riddles and details how the contents of the Exeter Book emulate and reassess their Latin predecessors while also expanding their literary and formal conventions. The book also considers the ways in which convention and content relate to writing in a vernacular language. A rich and illuminating work that is as intriguing as the riddles themselves, Say What I Am Called is a rewarding study of some of the most interesting works from the Anglo-Saxon period.
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This book constitutes the refereed proceedings of the 8th International Conference on Logic and the Foundations of the Theory of Game and Decision Theory, LOFT8 2008, held in Amsterdam, The Netherlands, July 2008. This volume is based on a selection of the presented papers and invited talks. They survived a thorough and lengthy reviewing process. The LOFT conferences are interdisciplinary events that bring together researchers from a variety of fields: computer science, economics, game theory, linguistics, logic, multi-agent systems, psychology, philosophy, social choice and statistics. Its focus is on the general issue of rationality and agency. The papers collected in this volume reflect the contemporary interests and interdisciplinary scope of the LOFT conferences.