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About a talented young man's struggle to uphold the law, stay alive and reach his ultimate destiny.
A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those actions and relationships translate to video games. Moreover, it examines the ways the actual play of the games maps onto the stories to create contradictory moments that show that, while toxic masculinity certainly exists, it is far from inevitable. Topics covered include the nature of masculine apprenticeship and nurturing, labor, fatherhood, the scapegoating of women, and reckoning with mortality, among many others.
Tom and I were married on a warm sunny day in August amidst family, friends, flowers, and live music. It was a small affair with hors d'oeuvres, champagne, and cake. The ceremony took place at the same riverfront restaurant where we shared our first date. Afterward, we sailed off into the sunset on a friend's boat. Twenty-nine years later, how could this man have died after an eighteen-month ""battle"" with colon cancer? Prior to his disease, he had always been the healthy one. Tom loved camping, hiking, biking, and racket ball. He even came to aerobics with me, often being the only man in the class. The Other Side of I Do is a journal that documents the emotional highs and lows following Tom's death. Often, writing in my journal was the only thing that made sense during the early days of being a widow. Interspersed throughout are flashbacks to the life we lived, as well as dramatic vignettes documenting his diagnosis and treatment.
A daily celebration of Chicago’s history, both known and obscure, and always entertaining. Every day in Chicago is a day to remember. In a city so rich with history, every day is the anniversary of some storied historical or cultural moment, whether it’s the dedication of the Pablo Picasso sculpture downtown on August 15, or the arrest of Rod Blagojevich at his Ravenswood home on December 9, or a fire that possibly involved a cow on October 8. In Every Goddamn Day, acerbic Chicago Sun-Times columnist Neil Steinberg takes the story of the city, pares away the dull, eat-your-peas parts, and provides 366 captivating daily readings in what makes Chicago Chicago and America America. It calls upon a wide cast of characters, from Oscar Wilde to Muhammad Ali, from Emma Goldman to Teddy Roosevelt, and from Richard M. Daley to Fred Hampton, to create a compelling narrative that can be read at a sitting or in a yearlong series of daily doses. From New Year’s Day to New Years’ Eve, Steinberg takes us on a vivid and entertaining tour, illuminating the famous, obscure, tragic, and hilarious elements that make each day in Chicago memorable.
Chicago has garnered national recognition by winning the World Series, the Super Bowl, and a string of titles in the National Basketball Association. But amateur sports also play a large role in the city's athletic traditions, especially in schools and youth leagues. In fourteen chapters, experts focus on multiple aspects of Chicago sports, including long looks at amateur boxing, the impact of gender and ethnicity in sports, the politics of horse racing and stadium building, the lasting scandal of the Black Sox, and the perpetual heartbreak of the Cubs. Well illustrated with forty photographs, this volume will help historians and sports fans alike appreciate the longstanding importance of sports in Chicago. Contributors are Peter Alter, Robin F. Bachin, Larry Bennett, Linda J. Borish, Gerald Gems, Elliott J. Gorn, Richard Kimball, Gabe Logan, Daniel A. Nathan, Timothy Neary, Steven A. Riess, John Russick, Timothy Spears, Costas Spirou, and Loic Wacquant.
This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises--Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter--reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture: New York represents America; the mall embodies American values; zombies symbolize foreign invasion. By revisiting a national trauma, these games offer a therapeutic solution to the geopolitical upheaval of 9/11 and, along with film and television, help redefine American identity and masculinity in a time of conflict.
Featuring interviews with the creators of 43 popular video games--including Spyro the Dragon, Syphon Filter, NFL GameDay 98 and Final Fantasy VII--this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era. Interviewees recall the painstaking development, challenges of working with mega publishers and uncertainties of public reception, and discuss the creative processes that produced some of gaming's all-time classics.
Nearly half of all American high school students participate in sports teams. With a total of 7.6 million participants as of 2008, this makes the high school sports program in America the largest organized sports program in the world. Pruter’s work traces the history of high school sports from the student-led athletic clubs of the 1800s through to the establishment of educator control of high school sports under a national federation by the 1930s. Pruter’s research serves not only to highlight this rich history but also to provide new perspectives on how high school sports became the arena by which Americans fought for some of the most contentious issues in society, such as race, immigration and Americanization, gender roles, religious conflict, the role of the military in democracy, and the commercial exploitation of our youth.
Sport often mirrored the racial climate of the time, but it also informed and encouraged equality on and off the field. In Boston, the Black athletic body historically represented a challenge to the city’s liberal image. Boston's Black Athletes: Identity, Performance, and Activism interprets Boston’s contested racial history through the diverse experiences of the city’s African American sports figures who directed their talent toward the struggle for social justice. Editors Robert Cvornyek and Douglas Stark and the contributors explore a variety of representative athletes, such as Kittie Knox, Louise Stokes, and Medina Dixon, that negotiated Boston’s racial boundaries at sequential moments during the nineteenth and twentieth centuries to demonstrate Boston’s long and troubled racial history. The contributors’ biographical sketches are grounded in stories that have remained memorable within Boston’s Black neighborhoods. In recounting the struggles and triumphs of these individuals, this book amplifies their stories and reminds readers that Boston’s Black sports fans found a historic consistency in their athletes to shape racial identity and cultural expression.
A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.