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The LEGO Games Book
  • Language: en
  • Pages: 80

The LEGO Games Book

Build in some time for fun! Who can stack the tallest tower in 60 seconds? Can anyone solve the puzzle cube? With more than 50 fun challenges, puzzles, brainteasers, and games, get out your LEGO® bricks and put your friends and family to the test. ©2020 The LEGO Group.

New Traditional Games for Learning
  • Language: en
  • Pages: 220

New Traditional Games for Learning

  • Type: Book
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  • Published: 2013-09-05
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  • Publisher: Routledge

A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups have used low-cost, traditional approaches to games in learning effectively – involving simple card, board or indoor/outdoor activity games. New Traditional Games for Learning brings together examples of this approach, which span continents (UK, western and eastern Europe, the US, and Australia), sectors (education, training, and business) and learner styles or ages (primary through to adult and...

Art Game Book
  • Language: en
  • Pages: 379

Art Game Book

  • Categories: Art

With games, puzzles, quotations, and commentaries, the Art Game Book is an original way to explore 20th century painting, sculpture, architecture, design, video, installation, and photography. Newly updated, with abundant illustrations and a glossary, this extensive book also includes an international guide to museums, websites, fairs and modern art events around the world.

Finite and Infinite Games
  • Language: en
  • Pages: 256

Finite and Infinite Games

“There are at least two kinds of games,” states James Carse as he begins this extraordinary book. “One could be called finite; the other infinite.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways ...

Family Games
  • Language: en
  • Pages: 287

Family Games

This illustrated, fun-filled collection of family games lists all the rules, equipment, and explanations for dozens of party games, backyard and street games, card games, board and counter games

Games Online For Dummies?
  • Language: en
  • Pages: 322

Games Online For Dummies?

  • Type: Book
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  • Published: 1998-10-01
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  • Publisher: For Dummies

"An invaluable resource for novice and experienced gamers alike." — Sid Meier, Creator of Civilization Save $$$! See Inside for Coupons! Find, Play, and Win the Best Games on the Internet! Feel like taking the wheel of an Indy race car? Commanding your forces against the evil empire? Or simply grabbing a cue and hitting the old electronic ball? Trust gaming expert John Kaufeld to take you straight to the best online games. With direct links to the hottest games on the Net and a wealth of gaming tips — including advice on which games you may not want your kids playing — Games Online For Dummies® takes you on an exciting tour of the Wild Net Yonder. Inside, find helpful advice on how to...

New Rules for Classic Games
  • Language: en
  • Pages: 256

New Rules for Classic Games

  • Type: Book
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  • Published: 1992-05-26
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  • Publisher: Wiley

"An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial T...

Games and Economic Behavior
  • Language: en

Games and Economic Behavior

  • Type: Book
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  • Published: 1997
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  • Publisher: Unknown

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Games & Puzzles
  • Language: en

Games & Puzzles

  • Type: Book
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  • Published: 1972
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  • Publisher: Unknown

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Global Games
  • Language: en
  • Pages: 228

Global Games

  • Type: Book
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  • Published: 2017-03-27
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  • Publisher: Routledge

In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.