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The CRPG Book: A Guide to Computer Role-Playing Games
  • Language: en
  • Pages: 528

The CRPG Book: A Guide to Computer Role-Playing Games

  • Type: Book
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  • Published: 2019-09
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  • Publisher: Unknown

Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

Online Gaming in Context
  • Language: en
  • Pages: 334

Online Gaming in Context

  • Type: Book
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  • Published: 2013-03-01
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  • Publisher: Routledge

There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent of the Internet. This book explores the opportunities, challenges and patterns of gameplay and sociality afforded by the Internet and online gaming. Bringing together a series of original essays fro...

Gaming Globally
  • Language: en
  • Pages: 272

Gaming Globally

  • Type: Book
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  • Published: 2016-01-26
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  • Publisher: Springer

Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.

The Book of Games
  • Language: en
  • Pages: 397

The Book of Games

This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.

Top 10 for Kids Gaming
  • Language: en

Top 10 for Kids Gaming

  • Type: Book
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  • Published: 2015
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  • Publisher: Unknown

If it were scientifically possible, children would play X-box before they breathe. Until then, they satisfy themselves with hours of play and discussion, competing for highest score, and raving about the latest release. This book is for them. Top 10 for Kids Gaming is a game-ready book full of checklists about gaming which display fun facts and illustrations in a humorous way that only kids understand. It has more than just Top 10 lists. A team of four cool kids interject humor and introduce "Killer Facts" and "The Lowdown" details. Contents include: Essential stats and facts "Parents keep out" items tap into the 'secrets' craze A cool approach to information appeals to reluctant readers. Which X-box games are the best? What game are my friends all dying to try? What character gives the best advantages? X-box fans can find out the answers to these questions and more in this jam-packed book. Easy to follow, fun and a playground essential, Top 10 for Kids Gaming is a must-have for any kid who likes a bit of competition.

The Digital Gaming Handbook
  • Language: en
  • Pages: 427

The Digital Gaming Handbook

  • Categories: Art
  • Type: Book
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  • Published: 2020-07-15
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  • Publisher: CRC Press

The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.

The Essential Guide to Videogames
  • Language: en
  • Pages: 396

The Essential Guide to Videogames

The Essential Guide to Videogames features over 1000 of the most important games there have ever been. And in this must-have guide they are reviewed by the very best in the business - by the people at Future magazines, the leading publishers of computer gaming magazines in the UK. These are the same writers who every month guarantee that Future captures 52% of the videogames magazine market (and 60% of the PlayStation magazine market). This is a guide that's indispensable to any dedicated gamer: it's the Halliwell's equivalent for videogames. Want to know which games offer the best value for money? The most exciting gameplay, the finest graphics? Or the most spectacularly worst? And also whe...

This is Not a Game
  • Language: en
  • Pages: 282

This is Not a Game

  • Type: Book
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  • Published: 2005
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  • Publisher: Incunabula

Imagine a world of mystery and excitement, adventure and fantasy, waiting for you to explore. A world that reacts to your every move, with characters and companies that talk to you, send you messages, and even give you items to help you in your quest. A world so immersive that you can no longer tell where the reality ends and the fiction begins. Welcome to the world of Alternate Reality Gaming. This Is Not A Game: A Guide to Alternate Reality Gaming by Dave Szulborski is the perfect introduction to the unique and exciting world of Alternate Reality Games. Written by the creator of five successful and critically acclaimed ARGs, This Is Not A Game features detailed sections on the theory and history of Alternate Reality Gaming, as well as a "How To Guide" for aspiring game creators. The book also includes Dave's personal reflections on creating some of the most popular ARGs ever developed, and essays on gaming and cooperative writing by award winning authors Ben Mack and Joseph Matheny.

Video Games and Well-being
  • Language: en
  • Pages: 166

Video Games and Well-being

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of “geek therapy.” This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.

Big Book of Blackjack
  • Language: en
  • Pages: 365

Big Book of Blackjack

The world's greatest blackjack player, the legendary Arnold Snyder, shows beginning and advanced players everything they need to know to beat the game of casino blackjack. From the rules of the game to advanced professional strategies, Snyder's guidance and advice runs the gamut of strategies needed to successfully beat the casino-with the odds! Snyder should know: he's been a professional player and the guru for serious players for more than 25 years. This book includes winning techniques never before published in a nationally distributed book. 27 easy-to-read chapters and tons of tips make the book both profitable and fun.