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George Nelson (1908-1986), a pioneering modernist, ranks with Raymond Loewy, Charles Eames, and Eliot Noyes as one of America's outstanding designers. Nelson's office produced some of the twentieth century's canonical pieces of industrial design (including the ball clock, the bubble lamp, and the sling sofa), many of which are still in production. Nelson also made major contributions to the storage wall, the shopping mall, the multi-media presentation, and the open-plan office system. The author of this definitive biography was given access to Nelson's office archives and personal papers. He also interviewed more than 70 of Nelson's friends, colleagues, employees, and clients (including the late D.J. De Pree, former head of the Herman Miller Furniture Company and Nelson's chief patron) and obtained many previously unpublished images from corporate and private archives.
Perception is fragile and easily manipulated. A painting or drawing that is flipped, flopped or stared at long enough can somehow be transformed from one image to another.In this engaging collection of paintings, drawings, cartoons, masks, toys and other work, there are optical illusions from the Renaissance, Enlightenment-era political cartoons and Victorian toys that start off as one thing and end up as another. Sometimes these mutations were made for fun, sometimes for profit or to score a political point, but the results are always an intriguing pleasure to view.Even the most jaded readers will find their frowns turned upside down after they pick up this delightful volume.
The bestselling graphic design reference, updated for the digital age Meggs' History of Graphic Design is the industry's unparalleled, award-winning reference. With over 1,400 high-quality images throughout, this visually stunning text guides you through a saga of artistic innovators, breakthrough technologies, and groundbreaking developments that define the graphic design field. The initial publication of this book was heralded as a publishing landmark, and author Philip B. Meggs is credited with significantly shaping the academic field of graphic design. Meggs presents compelling, comprehensive information enclosed in an exquisite visual format. The text includes classic topics such as the...
For designers, writing and research skills are more necessary than ever before, from the basic business compositions to critical writing. In this competitive climate, designers are routinely called upon to make words about the images and designs they create for clients. Writing about design is not just "trade" writing, but should be accessible to everyone with an interest in design. This book is a complete, introductory guide to various forms of research and writing in design—and how they explain visuals and can be visualized. These pages address communication on various levels and to all audiences: - Designers to Designers - Designers to Clients - Designers to the Design-literate - Designers to the Design-agnostic Being able to express the issues and concerns of the design practice demands facts, data, and research. With Writing and Research for Graphic Designers, you’ll learn how to turn information into a valuable asset— one of the key talents of the design researcher.
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
This book is a collection of essays written by a distinguished mathematician with a very long and successful career as a researcher and educator working in many areas of pure and applied mathematics. The author writes about everything he found exciting about math, its history, and its connections with art, and about how to explain it when so many smart people (and children) are turned off by it. The three longest essays touch upon the foundations of mathematics, upon quantum mechanics and Schrödinger's cat phenomena, and upon whether robots will ever have consciousness. Each of these essays includes some unpublished material. The author also touches upon his involvement with and feelings about issues in the larger world. The author's main goal when preparing the book was to convey how much he loves math and its sister fields.
Robert Brownjohn's cult status is justly deserved. Although his career lasted less than a quarter century, he created more signature pieces than many designers who work three times as long, consistently producing work of the highest quality. Born in New Jersey in 1925, he was taught by Laszlo Moholy-Nagy at the Chicago Institute of Design (formerly the New Bauhaus) in the 1940s. He worked in New York in the 1950s and spent the 1960s at the epicentre of swinging London on the King's Road. Best known for his title sequences for the Bond films From Russia With Love (1963) and Goldfinger (1964), he produced numerous other influential pieces, and his impact on American and British design was unmistakeable. Brownjohn's death in 1970 deprived graphic design of one of its most brilliant and original minds.
In this memoir Morris Wyszogrod recounts his experiences from the time of the Nazi invasion of Poland to the liberation of the Theresienstadt concentration camp in 1945. He describes in detail the time he spent in the Warsaw Ghetto; his work as an artist for various Luftwaffe personnel at the Warsaw military airport; his experiences at the BudzynŒ concentration camp, where he was assigned to decorate the living quarters of the SS and to produce drawings at an orgiastic Oktoberfest; his removal to Plaszow, where he was put to work digging up mass graves and burning the bodies to eliminate the evidence of Nazi war crimes; his witnessing of the firebombing of Dresden in February 1945; and his subsequent liberation at Theresienstadt by the Red Army in May 1945. Just as an artist may register what she or he sees against a sensitive visual and moral template, so Wyszogrod doubly registered what he saw and felt, both in his drawings and in his memories.
The definitive, behind-the-scenes guide to mastering information design Finally, in one usable format, here's your single-volume resource for designing clear projects that really work for your audience. The Practical Guide to Information Design provides all the tools, resources, and best practices that designers need to create highly successful print and digital information design projects. A brilliant combination of practice and theory, this highly visual book covers the principles of design, perception, and usability, complete with step-by-step examples that feature the work of today's leading professionals. Comprehensively illustrated with hundreds of valuable graphs, maps, tables, line drawings, and photos, The Practical Guide to Information Design features: * Complete descriptions and comparisons of various formats * A range of helpful exercises to reinforce covered material * Handy summary boxes, bulleted lists, captions, and examples * A wealth of useful resources for professionals and students