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The Digital City
  • Language: en
  • Pages: 279

The Digital City

  • Type: Book
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  • Published: 2020-01-21
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  • Publisher: NYU Press

Shows how digital media connects people to their lived environments Every day, millions of people turn to small handheld screens to search for their destinations and to seek recommendations for places to visit. They may share texts or images of themselves and these places en route or after their journey is complete. We don’t consciously reflect on these activities and probably don’t associate these practices with constructing a sense of place. Critics have argued that digital media alienates users from space and place, but this book argues that the exact opposite is true: that we habitually use digital technologies to re-embed ourselves within urban environments. The Digital City advocat...

Smart Cities
  • Language: en
  • Pages: 250

Smart Cities

  • Type: Book
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  • Published: 2020-02-18
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  • Publisher: MIT Press

Key concepts, definitions, examples, and historical contexts for understanding smart cities, along with discussions of both drawbacks and benefits of this approach to urban problems. Over the past ten years, urban planners, technology companies, and governments have promoted smart cities with a somewhat utopian vision of urban life made knowable and manageable through data collection and analysis. Emerging smart cities have become both crucibles and showrooms for the practical application of the Internet of Things, cloud computing, and the integration of big data into everyday life. Are smart cities optimized, sustainable, digitally networked solutions to urban problems? Or are they neoliber...

Locating Emerging Media
  • Language: en
  • Pages: 371

Locating Emerging Media

  • Type: Book
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  • Published: 2016-03-17
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  • Publisher: Routledge

Locating Emerging Media focuses on the tensions between the local and global in the design, distribution, and use of emerging media forms, building on scholarship on the cultural geography of new media networks and products and the relationships between the "global" and the "local." Authors consider new media practices, texts, services, software, policies, infrastructures, and design discourses that enrich existing relationships between creative industries and cultures of production, reception, and engagement. This consideration highlights the relationships between global and local perspectives and new media technologies and practices emerging within (and through) the geography and culture of particular places. Areas examined include East Asia, Latin America, Africa, Europe, South Asia, the Pacific Islands, and the Middle East. Through all is the recognition that what is new or emergent around the globe is unique in each locality.

Locating Emerging Media
  • Language: en
  • Pages: 236

Locating Emerging Media

  • Type: Book
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  • Published: 2016-03-17
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  • Publisher: Routledge

Locating Emerging Media focuses on the tensions between the local and global in the design, distribution, and use of emerging media forms, building on scholarship on the cultural geography of new media networks and products and the relationships between the "global" and the "local." Authors consider new media practices, texts, services, software, policies, infrastructures, and design discourses that enrich existing relationships between creative industries and cultures of production, reception, and engagement. This consideration highlights the relationships between global and local perspectives and new media technologies and practices emerging within (and through) the geography and culture of particular places. Areas examined include East Asia, Latin America, Africa, Europe, South Asia, the Pacific Islands, and the Middle East. Through all is the recognition that what is new or emergent around the globe is unique in each locality.

The Routledge Companion to Media and the City
  • Language: en
  • Pages: 558

The Routledge Companion to Media and the City

Bringing together leading scholars from around the world and across scholarly disciplines, this collection of 32 original chapters provides a comprehensive exploration of the relationships between cities and media. The volume showcases diverse methods for studying media and the city and posits "media urbanism" as an approach to the co-construction and interactions among media texts and technologies, media users, media industries, media histories, and urban space. Chapters serve as a guide to humanities-based ways of studying urban imaginaries, infrastructures and architectures, development and redevelopment, and strategies and tactics as well as a provocation toward new lines of inquiry that...

From Social Butterfly to Engaged Citizen
  • Language: en
  • Pages: 541

From Social Butterfly to Engaged Citizen

  • Type: Book
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  • Published: 2011
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  • Publisher: MIT Press

I. Theories of Engagement -- Foreword / Phoebe Sengers -- 1. The Ideas and Ideals in Urban Media / Martijn de Waal -- 2. The Moral Economy of Social Media / Paul Dourish and Christine Satchell -- 3. The Protocological Surround: Reconceptualizing Radio and Architecture in the Wireless City / Gillian Fuller and Ross Harley -- 4. Mobile Media and the Strategies of Urban Citizenship: Control, Responsibilization, Politicization / Kurt Iveson -- II. Civic Engagement -- Foreword / Yvonne Rogers -- 5. Advancing Design for Sustainable Food Cultures / Jaz Hee-jeong Choi and Eli Blevis -- 6. Building Digital Participation Hives: Toward a Local Public Sphere / Fiorella De Cindio and Cristian Peraboni --...

Homebrew Gaming and the Beginnings of Vernacular Digitality
  • Language: en
  • Pages: 273

Homebrew Gaming and the Beginnings of Vernacular Digitality

  • Type: Book
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  • Published: 2021-08-17
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  • Publisher: MIT Press

The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users. From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines--including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges--was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instan...

In Case of Emergency
  • Language: en
  • Pages: 216

In Case of Emergency

  • Type: Book
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  • Published: 2022-04-19
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  • Publisher: NYU Press

"In Case of Emergency argues that emergency media are profoundly cultural artifacts that shape the very definition of "emergency" as an opposite of "normal." The normalizing ideologies produced and reinforced by emergency media result in unequal access to emergency services and discriminatory assumptions about who or what is a threat and who deserves care and protection. Thus, a primary function of emergency media is to produce feelings of safety in some while designating others as targets of surveillance and control"--

Game History and the Local
  • Language: en
  • Pages: 246

Game History and the Local

This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Architecture in Digital Culture
  • Language: en
  • Pages: 167

Architecture in Digital Culture

This book examines the manifestations of architecture, cities, and design processes within digital culture. Adopting a comparative and critical method, the author looks at past and present encounters of the digital with architectural discourse and practice. Along three central themes – machines, networks, and computation – the book begins by discussing transformations of the analogy between architecture and the machine since the early twentieth century, foregrounding questions about the relations between architecture, humans, machines, and the environment. It moves on to the city, to observe how big data and smart city sustainable management systems have transformed historical visions of...