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Go
  • Language: en
  • Pages: 138

Go

Go is a strategy game played throughout eastern Asian for thousands of years. This introduction to the game presents rules, tactics, and strategies.

Deep Learning and the Game of Go
  • Language: en
  • Pages: 611

Deep Learning and the Game of Go

Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep ...

Go! More Than a Game
  • Language: en
  • Pages: 206

Go! More Than a Game

Master the fascinating game of Go with this expert guidebook. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills o...

The Game of Go, the National Game of Japan
  • Language: en

The Game of Go, the National Game of Japan

This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.

Winning Go
  • Language: en
  • Pages: 306

Winning Go

Master the game of Go with this expert guide. Go is a two player-board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances and finer points of Go strategy. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the incorrect moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From...

Invincible
  • Language: en
  • Pages: 488

Invincible

  • Type: Book
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  • Published: 1982
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  • Publisher: Unknown

None

The Infinite Game
  • Language: en
  • Pages: 231

The Infinite Game

  • Type: Book
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  • Published: 2019-10-15
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  • Publisher: Penguin UK

The New York Times-bestselling author of Start With Why, Leaders Eat Last, and Together Is Better offers a bold new approach to business strategy by asking one question: are you playing the finite game or the infinite game? In The Infinite Game, Sinek applies game theory to explore how great businesses achieve long-lasting success. He finds that building long-term value and healthy, enduring growth - that playing the infinite game - is the only thing that matters to your business.

Travel Activity Pad
  • Language: en
  • Pages: 204

Travel Activity Pad

  • Type: Book
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  • Published: 2014-06-01
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  • Publisher: Unknown

Young passengers on long journeys in a car, plane, boat, or plane are sure to be entertained using this fun activity book. Packed with nearly 200 pen-and-paper puzzles, the tear-off pad features picture puzzles, word puzzles, simple logic puzzles, odd ones out, spot the difference, and others. Illustrations. Consumable.

The Game of Let's Go
  • Language: en
  • Pages: 14

The Game of Let's Go

Encourages children to follow a green, fuzzy line, with their finger, from page to page while they use their imagination. On board pages.

Pattern Recognition
  • Language: en
  • Pages: 296

Pattern Recognition

  • Type: Book
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  • Published: 2018-06-20
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  • Publisher: Springer

This book constitutes the proceedings of the 10th Mexican Conference on Pattern Recognition, MCPR 2018, held in Puebla, Mexico, in June 2018. The 28 papers presented in this volume were carefully reviewed and selected from 44 submissions. They were organized in topical sections named: pattern recognition principles; deep learning, neural networks and associative memories; data mining; and computer vision.