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Go! More Than a Game
  • Language: en
  • Pages: 206

Go! More Than a Game

Master the fascinating game of Go with this expert guidebook. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills o...

Shapes of mind. Go course for beginners.
  • Language: en
  • Pages: 250

Shapes of mind. Go course for beginners.

Learn how to play the game of Go with the book "Shapes of mind. Go Course for Beginners.". The "Shapes of mind" consists of three parts - 9x9, 13x13 and 19x19 - which are related to the size of the Go boards. From the first part of the book you will learn the rules of the Go game and the most important information for the future Go player. After reading the first part of the "Shapes of mind": 1. You will know when a group is alive, when not. 2. You will understand the importance of connecting groups. 3. You will be able to count points at the end of the game. 4. You will know some special techniques of capturing opponent's stones (e.g. ladders, geta, snapbacks, throw-ins). 5. You will unders...

Winning Go
  • Language: en
  • Pages: 306

Winning Go

Master the game of Go with this expert guide. Go is a two player-board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances and finer points of Go strategy. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the incorrect moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From...

How to Play Go: A Beginners to Expert Guide to Learn The Game of Go
  • Language: en

How to Play Go: A Beginners to Expert Guide to Learn The Game of Go

Discover the Fascinating Eastern Game That’s Lasted for Millennia! What is Go? Go is a deceptively simple two-player game, played on square boards of various sizes. According to legend, the Chinese Emperor Yau invented this game to teach his son concentration, balance, and discipline. Over time, this game spread to Japan – and across the globe. For over four millennia, war leaders and sages have consulted this game to learn strategy, wisdom, and mental mastery. Inside How to Play Go, you’ll discover everything you need to know to play this ancient game. You’ll learn all the basics of capturing territory and pieces (including self-capture), handling dead stones, and mastering the endg...

The Game of Go
  • Language: en
  • Pages: 195

The Game of Go

  • Type: Book
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  • Published: 2014-06-02
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  • Publisher: BookRix

The Game of Go by Arthur Smith (1870-1929), first published in 1908. This book is intended as a practical guide to the game of Go. It is especially designed to assist students of the game who have acquired a smattering of it in some way and who wish to investigate it further at their leisure. Go (Chinese: weiqi, Japanese: igo, Korean: baduk, Vietnamese: cờ vây, common meaning: "encircling game") is a board game for two players that originated in China more than 2,500 years ago. The game is noted for being rich in strategy despite its relatively simple rules. According to chess master Emanuel Lasker: "The rules of Go are so elegant, organic, and rigorously logical that if intelligent life forms exist elsewhere in the universe, they almost certainly play Go."

Go Fundamentals
  • Language: en
  • Pages: 92

Go Fundamentals

Go Fundamentals is the easy-to-follow guidebook explaining the fundamental principles of the ancient Asian game of Go, the oldest game in the world. Go is a game played by two contestants. The game is played with black and white "stones" on a checkered board. The players are usually classed as strong and weak, based upon degree of knowledge and skill. The stronger player takes the white stones and the weaker player takes the black stones. Handicaps are given to the weaker players by mutual agreement before commencement of the game. The game of Go may be one of the most difficult to learn, but this fact makes the game highly interesting. Once techniques are mastered, the beginner will find it difficult to put the game aside. From the basic rules of play, the author leads beginner-level players in easy stages to the more advanced techniques and strategies of gameplay. Over one hundred diagrams, with twenty problems and answers, a glossary of terms as well as other resources for strategy, make this a complete introduction to one of the most fascinating and rewarding games in the world.

The Magic of Go
  • Language: en
  • Pages: 174

The Magic of Go

A unique introduction to the game and culture of GO, and the first book in a series by Chikun, this step-by-step approach takes readers from the basic rules to advanced play, and includes fascinating information about the game itself.

Go Basics
  • Language: en
  • Pages: 164

Go Basics

Learn the fascinating game of Go with this expert guide. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast—even when compared to chess. It's not surprising that Go is one of the oldest games still being played today—it's also one of the most challenging, stimulating, and fascinating games around. With its easy-to-follow instructions and over 600 diagrams showing examples of how to play, you'll be ready to enjoy this classic game right away. It starts by focusing on smaller 9 x 9 games, making it easier to understand and learn Go tactics and techniques, and introduces fundamental game-winning strategies and tips. It also explains Go's unique handicapping system, making every game even those between beginners and experts exciting. Useful go strategies include: Invading Sacrificing Using ko Thinking territorially And many more! Go Basics also includes downloadable material developed by the American Go Association that will help you build your skills before testing them against other players.

Games of Go
  • Language: en
  • Pages: 224

Games of Go

  • Type: Book
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  • Published: 2009-05-15
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  • Publisher: Unknown

Games of Go provides commentary on a dozen games of Go, the ancient Oriental board game. Unlike most game reviews, each and every move is commented upon. This is simply because beginning and intermediate Go players simply do not know why most stronger players make their moves. Unlike the majority of Go books, there is only one move per board diagram. The games cover games by players from 20 kyu right up to 8 dan. The book is suitable for beginners and intermediate players up to about 8-10 kyu. The book is A4 in format, with 3 columns per page, and well over 3,000 board diagrams.

Go
  • Language: en
  • Pages: 138

Go

Go is a strategy game played throughout eastern Asian for thousands of years. This introduction to the game presents rules, tactics, and strategies.