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Models of the Mind
  • Language: en
  • Pages: 401

Models of the Mind

Explores the value of describing the machinery of neuroscience using the elegant language of mathematics and reveals in full the remarkable fruits of this endeavour.

Doing Things with Games
  • Language: en
  • Pages: 269

Doing Things with Games

  • Type: Book
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  • Published: 2019-07-01
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  • Publisher: CRC Press

The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims

Fate Calling
  • Language: en
  • Pages: 408

Fate Calling

  • Type: Book
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  • Published: 2021-01-03
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  • Publisher: Unknown

A cursed fae prince. A lonely human lass. A magical bond that can't be broken...Aislinn...All Aislinn Morgan wants is to live a peaceful life with her sister in the beautiful highlands of Scotland. When a hike on the Isle of Skye goes horribly awry and the sisters are taken to the mythical land of the fae, Aislinn will do anything to protect the only family she has left.Even bargain with a beastly fae prince.But the powerful Kieran O'Bairr is no ordinary fae.He's dark, dangerous, and devastatingly handsome--and he claims Aislinn is his fated mate. As the magic of their bond brings them closer together, Aislinn wonders if she can heal his cursed heart... or if his haunting darkness will consu...

Letters to Amelia
  • Language: en
  • Pages: 200

Letters to Amelia

Grace Porter is reeling from grief after her partner of seven years unexpectedly leaves. Amidst her heartache, the 30 year-old library tech is tasked with reading newly discovered letters that Amelia Earhart wrote to her lover, Gene Vidal. She becomes captivated by the famous pilot who disappeared in 1937. Letter by letter, she understands more about the aviation hero while piecing her own life back together. When Grace discovers she is pregnant, her life becomes more intertwined with the mysterious pilot and Grace begins to write her own letters to Amelia. While navigating her third trimester, amidst new conspiracy theories about Amelia's disappearance, the search for her remains, and the i...

Black Game Studies
  • Language: en
  • Pages: 210

Black Game Studies

  • Type: Book
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  • Published: 2021-11-30
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  • Publisher: Unknown

Black Game Studies introduces the work of game makers from the African diaspora through academic scholarship, personal narratives and a catalog of works.It aims to provide a foundation from which researchers, designers, developers, game historians and others can draw an understanding of patterns, present practice, and a potential afro-future. Its works tomake more visible, through aggregation and showcase, the creative contributions of Black game makers. It is an effort to meet the need todiversify the game-making communityby not only highlighting the work of Black people, but in creatingan enduring archiveof such work.

Amazing Grace
  • Language: en
  • Pages: 303

Amazing Grace

  • Type: Book
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  • Published: 1995
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  • Publisher: Unknown

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Love and Electronic Affection
  • Language: en
  • Pages: 259

Love and Electronic Affection

  • Type: Book
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  • Published: 2020-04-30
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  • Publisher: CRC Press

Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present, and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and analog games. The research and recommendations are intersectional in nature, considering how love and affection in games is a product of both player and designer age, race, class, gender, and more. The book combines game studies with game design to offer a foundation for incorporating affection into playable experiences. The text is organized into two sections. The first section covers the patter...

Projections
  • Language: en
  • Pages: 257

Projections

  • Type: Book
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  • Published: 2021-06-15
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  • Publisher: Random House

A groundbreaking tour of the human mind that illuminates the biological nature of our inner worlds and emotions, through gripping, moving—and, at times, harrowing—clinical stories “[A] scintillating and moving analysis of the human brain and emotions.”—Nature “Beautifully connects the inner feelings within all human beings to deep insights from modern psychiatry and neuroscience.”—Robert Lefkowitz, Nobel Laureate Karl Deisseroth has spent his life pursuing truths about the human mind, both as a renowned clinical psychiatrist and as a researcher creating and developing the revolutionary field of optogenetics, which uses light to help decipher the brain’s workings. In Project...

Plenty in Life Is Free
  • Language: en
  • Pages: 160

Plenty in Life Is Free

In this new book, renowned dog trainer Kathy Sdao reveals how her journey through life and her decades of experience training marine mammals and dogs led her to reject a number of sacred cows including the leadership model of dog training.

State of Newsgames 2020
  • Language: en
  • Pages: 36

State of Newsgames 2020

  • Type: Book
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  • Published: 2020-12-05
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  • Publisher: Unknown

This report provides an overview of the common attributes of current news focused games, toys and interactives. It aims to provide a snapshot of the state of newsgames and related digital media a decade after much of the original work on the topic was produced. It offers observations about the subjects covered, mechanics, aesthetic and experiential qualities of such designed experiences.