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Through a genealogy of photosensitive elements in media devices and artworks, this book investigates three dichotomies that impoverish debates and proposals in media art: material/immaterial, organic/machinic, and theory/practice. It combines historical and analytical approaches, through new materialism, media archaeology, cultural techniques and second-order cybernetics. Known media stories are reframed from an alternative perspective, elucidating photosensitivity as a metonymy to provide guidelines to art students, artists, curators and theoreticians - especially those who are committed to critical views of scientific and technological knowledge in aesthetic experimentations.
In a world where communication and language are not as divisive as they once were, we are experiencing a convergence unlike any other. Through technology and a broadening of our cultural understanding, we are opening doors and closing communication borders. While it is easier to adapt to and enter each other’s worlds, still we must navigate complex systems to understand operations within groups and organisations. Our experiences allow us more acceptance, but education is the only door to full comprehension. The chapters in this volume challenge readers to explore complexity theory and offer elements that support the continued and ever-growing need for its use. The book explores technology, culture, and science to navigate systems within organisations, in order to divulge the broad spectrum in which complexity theory may be utilised.
Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity & Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media. The book explores the nature of intersection and correspondence across these disciplinary boundaries, practices and conceptual frameworks through artists' illustrated contributions and studies of work in progress. These experiences are placed within the context of recent digital art history and the innovations of early pioneers.
""The age of copyright and intellectual property has reached its expiration date" - a development that already manifested itself in the technical fundamentals of the Internet has reared its head in the actual practices of a young generation of users and is bringing forth a new economy of sharing that clever business people are now taking to the next conceptual lever: a new cultural economy. With this provocative formulation, Ars Electronica 2008 is placing one of the core issues of modern knowledge-based society at the focal point of this year's festival program. Artists, theorists and experienced network nomads elaborate on these phenomena that now characterize our culture of everyday life: from angst-inducing scenarios of the annulment of intellectual property rights all the way to kicking back and going with the global information flow. So then - what status can intellectual property still have in an open knowledge-based society? And who's responsible for protecting intellectual property and establishing practicable rules?"--BOOK JACKET.
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As we enter a "Mundus Urbano", urban issues become even more central to many professions related to planning. This situation not only reinforces long identified challenges but also generates new ones for which planners from all different fields of inquiry have to re-think their own practice. This book gathers works that reflect recent challenges examined by the fresh eyes of young professionals brought together to stretch conventions towards an innovative approach to urban studies. The reader will find world-wide as well as more localised study cases in four chapters that embed the most up-to-date questions permeating the field: sociocultural production and urban space, urban governance and social challenges, contemporary planning and cooperating in the south and sustainable urban infrastructure. Each of these chapters is introduced by prominent authors such as Prof. Amos Rapoport, PhD. Jaqueline Britto Pólvora, Prof. Guiqing Yang and Cor Dijkgraaf, who have been of great importance during the course of this advanced Master studies.
Imagem digital, selfies, memes, deep fake, internet das coisas, inteligência artificial, censura digital: todas essas novidades do mundo contemporâneo são analisadas por Giselle Beiguelman para descrever (e ao mesmo guiar o leitor a reconhecer no mundo a sua volta) o papel da imagem nas relações sociais hoje. A autora propõe, ao longo de seis ensaios inéditos, uma reflexão sobre o estatuto da imagem no mundo contemporâneo. Desde o surgimento da fotografia, e depois do cinema, que o universo das imagens técnicas não conhecia um processo de transformação tão radical quanto o do nosso tempo. As imagens tornaram-se as principais interfaces de mediação do cotidiano, ocupando a com...
Fifty years ago, the two leading German philosophers and sociologists since the Second World War, Jürgen Habermas and Niklas Luhmann, embarked on a sweeping and contentious debate that would continue for decades. Their coauthored 1971 book Theory of Society or Social Technology laid out their opposing positions on meaning, communication, consensus, and dissent—and ultimately the foundations of modern social thought. Habermas and Luhmann would elaborate their disagreement in the years to come in a controversy whose aftershocks divided social theorists by presenting what appeared to be two fundamentally divergent views of the nature of society and what systems theory was capable of explaini...
From media art archeology to contemporary interaction design - the term interface culture is based on a vivid and ongoing discourse in the fields of interactive art, interaction design, game design, tangible interfaces, auditory interfaces, fashionable technologies, wearable devices, intelligent ambiences, sensor technologies, telecommunication and new experimental forms of human-machine, human-human and machine-machine interactions and the cultural discourse surrounding them. This book's aim is to give an overview of the current state of interactive art and interface technology as well as an outlook on new forms of hybridization in art, media, scientific research and every-day media applications.