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3D
  • Language: en
  • Pages: 501

3D

  • Type: Book
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  • Published: 2014-01-16
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  • Publisher: A&C Black

3D presents the theory, history and aesthetics of trans-plane images for the first time ever.

The Emergence of Modern Aesthetic Theory
  • Language: en
  • Pages: 308

The Emergence of Modern Aesthetic Theory

This new study of eighteenth-century aesthetic theory situates it in theological contexts that are crucial to explaining why it arose.

Cinema and Surveillance
  • Language: en
  • Pages: 105

Cinema and Surveillance

Cinema and Surveillance: The Asymmetric Gaze shows how key modern filmmakers challenge and disturb the relation between film and surveillance, medium and message. Assembling readings of films by Harun Farocki, Michael Haneke, and Fritz Lang, the book considers surveillance in such different domains as urban life, religious doctrine, and law enforcement. With surveillance present in the modern world as both a technological phenomenon and a social practice, the author shows how cinema, as a visual medium, presents highly sophisticated analyses of surveillance. He suggests that “surveillance” is less an issue to be tackled from a secure spectatorial position than an experience to be rendered, an event to be dealt with. Far from offering a general model of spectatorship, the book explores how narrative moments of surveillance are complicated by specific spectatorial responses. In its intersection of well-known figures and a highly topical issue, this book will have broad appeal, especially, but not exclusively, among students and scholars in film studies, media studies, German studies, European studies, art history, and political theory.

Playing at a Distance
  • Language: en
  • Pages: 186

Playing at a Distance

  • Type: Book
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  • Published: 2022-11-01
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  • Publisher: MIT Press

An essential exploration of video game aesthetic that decenters the human player and challenges what it means to play. Do we play video games or do video games play us? Is nonhuman play a mere paradox or the future of gaming? And what do video games have to do with quantum theory? In Playing at a Distance, Sonia Fizek engages with these and many more daunting questions, forging new ways to think and talk about games and play that decenter the human player and explore a variety of play formats and practices that require surprisingly little human action. Idling in clicker games, wandering in walking simulators, automating gameplay with bots, or simply watching games rather than playing them—...

Advertising and Design
  • Language: en
  • Pages: 233

Advertising and Design

The cultural field of advertising is a much-debated topic with perspectives focusing on a range of concepts from harassment and the anxiety of influence to notions of desire and affirmation. The aim of this publication is not only to take into account the diversity of topics related to advertising, but more importantly, to develop a dialogue between these divergent viewpoints. With contributions by Barbara Aulinger, Bernadette Collenberg-Plotnikov, Beate Flath, Werner Jauk, Bernhard Kettemann, Eva Klein, Jörg Matthes, Manfred Prisching, Johanna Rolshoven, Nicolas Ruth, Holger Schramm, Charles Spence, Margit Stadlober and Friedrich Weltzien.

African Thoughts on Colonial and Neo-Colonial Worlds
  • Language: en
  • Pages: 223

African Thoughts on Colonial and Neo-Colonial Worlds

This book shows the many facets of African engagements with the world. It starts from the premise that current global asymmetries ascribing Africa to a marginalized position are the effects of colonial and imperial pasts still lingering on. The decolonization process of the post-war structure which privileges the West in both political and economic terms. While new dependencies emerged, several old bonds were maintained and continue to influence African affairs quite strikingly. It is appropriate, then, to call these continued unequal relations between Africa and the West frankly 'neo-colonial'. This designation applies all the more as the post-colonial states of Africa inherited a complex l...

Mental Health | Atmospheres | Video Games
  • Language: en
  • Pages: 263

Mental Health | Atmospheres | Video Games

Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.

Seeing Perception
  • Language: en
  • Pages: 320

Seeing Perception

What do we see when we see, how do we perceive vision itself, and how do we speak and write about seeing and perception? The articles collected in this volume attempt to observe the constitution of perception, be it of a visual field or visible objects, but also of images which emerge in the mind, e.g. that of the reader in the act of reading. The act of vision is profoundly impure, and ‘seeing’ very much entails other modes of sense-based perception such as listening, touching, feeling, tasting or smelling. Various modes of seeing can moreover be observed within literary texts or in music, dreams, memory or all kinds of bodily experiences like dance, pain, sexuality etc., so that there ...

Foundations of Critical Media and Information Studies
  • Language: en
  • Pages: 400

Foundations of Critical Media and Information Studies

Foundations of Critical Media and Information Studies lays down foundations for the analysis of media, information, and information technology in 21st century information society, as well as introducing the theoretical and empirical tools necessary for the critical study of media and information. Christian Fuchs shows the role classical critical theory can play for analyzing the information society and the information economy, as well as analyzing the role of the media and the information economy in economic development, the new imperialism, and the new economic crisis. The book critically discusses transformations of the Internet (‘web 2.0’), introduces the notion of alternative media as critical media, and shows the critical role media and information technology can play in contemporary society. This book provides an excellent introduction to the study of media, information technology, and information society, making it a valuable reference tool for both undergraduate and postgraduate students of subjects such as Media Studies, Sociology of Media, Social Theory, and New Media.

Weimar Cinema, Embodiment, and Historicity
  • Language: en
  • Pages: 134

Weimar Cinema, Embodiment, and Historicity

In its retrieval and (re)construction, the past has become interwoven with the images and structure of cinema. Not only have mass media—especially film and television—shaped the content of memories and histories, but they have also shaped their very form. Combining historicization with close readings of German director Ernst Lubitsch's historical films, this book focuses on an early turning point in this development, exploring how the medium of film shaped modern historical experience and understanding—how it moved embodied audiences through moving images.